Month: March 2016

Intervention Proposal: Dead-word

  • Several people sit around a table.
  • They can have chitchat on any topics or play any board role-play games.
  • However during the whole process, people cannot say the “Dead words” of  “like”, “so”, “well”, “yes” or “no”. This rule is flexible which can be set up particularly for the game you are playing. For example, people cannot say “kill”, “wolf”, or “dead” in a Werewolves game.
  • Whenever a player says one of those words, other players should shout out immediately and pause the game/conversation, and that person has to sing/dance or be dead in the Werewolves game.
  • If a player shout out mistakenly, that player will be punished.

This is like a party game in which the general ways of talking are forbidden. The interventions will make people uncomfortable and it will be quite funny to listen to people talking slowly in a strange way while using weird vocabs.

 

Intervention Proposal: For Whom the Troll Tolls

For my Intervention, I plan to organise a group of people in the new MMO The Division who will join me in the Dark Zone (the Player vs Player zone where players can be killed and have their gear stolen). We will then hunt down other players and demand they pay the Troll Toll or suffer the consequences and see how players react.

The Movies

Requirements: 1 Netflix account, 1 laptop or tablet

For my intervention I plan on gathering a group of friends and going to the movie theater. We will pay for a random movie (the movie doesn’t matter). Once the movie starts we will bring out a laptop and watch a Netflix movie on it. Watch how the other movie goers and theater staff react to you watching a different movie than the one playing in the theater.

Intervention Proposal

Feed the Soul

For my intervention project I plan on dressing up as a pigeon (beak, tail feathers, wings, sign that says pigeon). Then I’m going to throw breadcrumbs and little slips of paper and notes that say nice things and compliments at people.

This will be done around campus where people are sitting and unaware.

The idea here is to flip the narrative on people, while also bringing joy to them with kind words.

Bouquet (Final)

For 3+ Players

Materials:
A variety of floral print paper, preferably on the larger side
At least one set of seven polyhedral dice (you may need to share)
Scented markers: a different color/scent for each player
Scissors and knives
Tape
A clean floor with ample space

Rules:
The player who last saw a flower in real life goes first. That player selects their favorite print and places it on the ground.

The player takes a set of dice and drops them center on the print, letting them roll where they may.* The player then draws on the print with their market connect all the dice in order to create a shape. Then the next player does the same.

IMG_2094

The game continues until either every player is satisfied, they are needed elsewhere, or no more moves can be reasonably made.

IMG_2099

*If a die ends up off the paper, the player selects another print**, lifts the die, slides the print underneath so that it connects with a previously placed print, then lowers the die back down. The player then tapes the sheets together. Players should avoid connecting identical patterns together if they can.

**If there are no more full sheets of prints, the player can use the scissors or the knives to cut a piece of a print already placed. The player can cut as large or as small of a piece as they wish, but they may not sever a drawn connection. Players should avoid connecting identical patterns together if they can.

Artist Statement:
This piece was largely inspired the fluxkits by George Maciunas, in that it’s less of a game and more of a long score that results in a collaborative art piece. The idea came from a moment of stress I had, contemplating how many games I had to come up with for the semester. I wanted to make something with structure, but at the same time relaxing.

I initially came up with the core gameplay of making connections with the dice and cutting paper to extend the canvas. I liked the idea that instead of using the dices’ number, the game would revolve around where the dice themselves end up. I then had to think about how the connections would be made. I thought it’d be a trite to just use pencils and regular white paper, but allowing any kind of drawing utensils would be a little too chaotic. I wanted a unifying theme.

I then walked through Blick, looking for objects I could use. There I found some floral gift wrap in a clearance bin. I knew I had some scented markets at home, so I used that too. That’s where the floral/bouquet theme came from. I also decided to include a gift wrap with celebratory phrases on it, considering the usual motivations of giving someone a floral bouquet. With all the materials in hand, I did my first playtest in class.

IMG_2102

In my first play test, instead of letting the first player choose a print, I had a plain white piece of paper the first player would use initially. That rule was quickly removed after every single die rolled off the paper, which made placing new paper a hassle. After that, players were quick to catch on with the gameplay flow, and approximately 12 turns were made in total before we moved on to another game.

In conclusion, I think this game was rather successful. I’ve already bought another set of floral prints, and cut them all in have to allow more variety. I think that so long as the core dice rolling & paper cutting gameplay is used, the theme can be interchanged.