Month: October 2016

Appropriate Iteration: Work Simulator 2017

This a chance-based game in which players compete with the clock. Players must complete their tasks within the allotted time. Those who go over the time lose. Each die roll constitutes one half-hour. The given work shift is from 9 AM- 5 PM.

Materials:

  • Cork board (or piece of cardboard)
  • Thumb tacks (if mounting onto wall)
  • Index cards (or small sheets of paper)
  • Writing utensil
  • D6

Rules:

  • Each index card represents a player’s work schedule.
  • Each turn, the player rolls the D6. The number rolled determines the number of tasks the user has completed.
  • Before the turn ends, the user draws a chance card*. Based on the outcome, time is either added or subtracted from the player’s schedule.
  • Whoever goes over their shift time loses. The last person standing wins.

*If you run out of chance cards, reshuffle the deck.

 

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Non-Sense Playtest iteration

 

2 players are playing “Reversi”, with additional rules:

About Reversi: https://en.wikipedia.org/wiki/Reversi#References

Rules:

  • Each turn when a player finishes putting down the piece, name a sense/part of a body, from now on the opponent cannot use the part the player named. For example,  eyes, nose, ears, leg, arm, mouth…as long as it makes sense to you and audiences. (Also only one part could be named each time, which means, for instance  instead of saying vision, you can only name  either left eye or right eye each time.)
  • When the player was unable to play, and only when he/she admitted that,  skip that player’s turn, and resets both players’ “state”.
  • The “disable rule” only applies to the player when the piece touches player’s body.

Iteration process:

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The initial idea was two players playing  tic-tac-toe, a lot simpler than the final version playing reversi, but during the playtest the game ends quickly although there are some funny moments occurred during the gameplay. So I think playing a game with a little bit more complexity plus the rules added above would be doable.

During the playtest it seems when playing tic-tac-toe with these rules, occasionally players have to find the way to hold the pen, I found it very interesting and added the rule ” The “disable rule” only applies to the player when the piece touches player’s body.” to adapt the mechanic to the new version, it also gives people chances to play around with it.

monopoly chess

This is a game that two players play chess. The objective is like the normal chess, to kill the king.

Rules:

  1. Each player need to draw a movement card after he move his piece
  2. each player need to draw a battle card before he start kill the enemy piece
  3. Each card have effect that can determine the result
  4. who first kill the enemy king is the winner

in this game, two white or black pieces can share the position, when the piece go out of the board, it dead.

 

Backpack Utensil Basketball

Backpack Utensil Basketball

Artist’s Statement

The basic idea for my work is to show that you can make the most well known games using some of the simplest and most common objects around. For my game, I used a pencils, erasers, and a backpack. But you can also use other objects for my game as well.

I thought of the concept of my game from remembering all the failed shots I have made trying to throw a piece of paper into a trashcan. This is already a classic example of appropriation, and my game only seeks to make this mechanic more portable.

Goal

The goal of this game is to throw as many pencils, pens, erasers.. etc, into your own backpack.

Rules

There is no limit to the number of people that can play this game. The only thing that is required is a backpack and utensils that can be thrown into a backpack.

If there is more than one player, than each player takes turns throwing utensils into the backpack. Each player throws the same amount of utensils and the number of utensils to be thrown in is set at the start of the game.

Each time a player successfully throws a utensil into the backpack, they gain a point. The person with the most points at the end wins.

 

 

 

One Hand

This is a game that uses strips of cloth (or in this wash clothes) and a pack of safety pins. The objective is to gain the most points after three rounds.

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Rules:

  1. Each player safety pins a piece of cloth around one of their wrists (must be done without outside help)
  2. The player that finish pinning their cloth first goes first then players continue in a clockwise pattern
  3. During each turn a player decides to either skip or use a pin
  4. Pinning may gain a player a certain amount of points
  5. After three rounds, the game is over

Points:

Use a small pin x2

  • Snug Fit – 2 points
  • Middle of bands – 2 points
  • Under 20 seconds – 2 points

Use a large pin x1

  • Snug Fit – 2 points
  • Middle of bands – 2 points
  • Under 20 seconds – 2 points

Ilayda Hanci- Reassemble Reality Final

Artwork #2 Appropriate

Reassemble Reality

Artist Statement:

Dadaist works were characterized by a deliberate irrationality and the rejection of the prevailing standards of art. My inspiration for this game came from Marcel Duchamp’s famous readymade L.H.O.O.Q from the book DADA. L.H.O.O.Q. is a reproduction of Leonardo da Vinci’s Mona Lisa onto which Duchamp drew a moustache and beard in pencil. La Joconde instantly became his most famous readymade and a symbol for the international Dada movement, which rebelled against everything that art represented, particularly the appeal to tradition and beauty. In this game, I am encouraging players to create their own appropriation on the famous paintings. As Dada artists believe, that art can be made of anything with little transformation applied to them.

Rules:

Imagine yourself as if you are in Zurich in 1915, watching a performance at Cabaret Voltaire. Dadaists and Surrealists loved to use collage techniques to unlock new meaning in the world.

The concept of the game is that players are Dada artists, creating their own painting  by collecting materials.

The game is played in 3 rounds. At the beginning of the game, you first choose your famous painting with a dice from a set of cards and then get the copy of the painting next to you. While you are playing, you actually create the painting in your own appropriation by getting the materials you need. This game gives the players a chance to feel themselves as an artist in their own way.

This is a game of 2 players. Both players are dealt 2 cards representing various materials—brush, paint, canvas, tape, roller, palette, pictures etc.—and money, which aren’t materials but can be used in trades. In the beginning, both players have 40$. A central market of five more materials cards is dealt to the middle of the table. On your turn, you’re presented with a deceptively simple choice: get new materials to complete your work of art or sell the materials you already have. You roll a dice to choose one card from the other cards on the table. There is limited amount of materials in the cards. By selling the material that you don’t need, you can get the material you need from black-market in a more expensive way. Because sometimes by any chance, the other player can get the material you need. So, you want to sell one of your materials to get the one you really need.

When the players complete the 3 rounds, they show their work of art to a person and explain their concept. The painting that gets the most attention from the audience, the artist of that piece earns the privilege to be the leader of the Dada movement.

Materials:

10 painting cards (Mona Lisa, The Knitting Girl, The Creation of Adam, Girl with a Pearl Earring, The Scream, American Gothic, The Birth of Venus, Portrait of Madame X, Portrait of an Unknown man holding a skull, The Story Book)

  • 10 big-sized actual paintings
  • 15 material cards (brush, 6 tubes of paint, tape, artist tape, pencils- 2H, 2B, 4B, 6B, 2 charcoal, 2 glue, sharpies, crayons, ink, colored pencils, scissors, exacto knife)
  • 20 Collage Pictures (Homer Simpson head, Medusa Head, Brad Pitt head, Angelina Jolie head, gun, wizard wand, cat, ice-cream, IPhone, Mr. Bean face, tiara, cigarette, wizard hat, necklace, laser sword, tattoo, Steve Jobs head, dress, Starbucks coffee, hair)
  • Money (5$, 10$, 20$, 50$)

Material Prices:

  • 2 brushes- each 10$
  • 2 tube of paint-each 10$
  • 2 glues- each 10$
  • tape-10$
  • 3 sharpies- each 5$
  • artist tape-10$
  • 3 colored pencils each 5$
  • 3 pencils-each 15$
  • ink- 15$
  • 1 charcoals- 15$
  • 1 scissors- 15$
  • exacto knife- 15$
  • 10 collage pictures: each 10$

Black Market:

  • 3 tube of paint- each 10$
  • 2 colored pencils- each 5$
  • 2 sharpies- each 5$
  • 10 collage pictures- each 10$
  • 1 charcoal- 15$
  • 3 pencils- each 15$
  • 2 brushes- each 10$

Documentation:

October 11, Tuesday

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Playtest

I changed the number of rounds because 5 rounds seemed very long. Other than that, everything worked pretty good and good balanced. The play testers said it was a very fun and an original game, and they liked the concept and mechanics because it was an easy game to play and understand. Overall, I think it went well and players had fun while creating their own artistic pieces.

 

Appropriation Show and Tell

One of the most well known examples of appropriation in recent times is the red, white, and blue Obama poster that says ‘HOPE’ on the bottom, designed by Shepard Fairey.

https://en.wikipedia.org/wiki/Barack_Obama_%22Hope%22_poster

 

He took a photograph and appropriated it into this poster. Pretty soon after it caught on, other artists appropriated his work as well, as shown in the wikipedia page, displaying characters such as Anonymous and Gil Fulbright.

A lawsuit was held over the picture, which revolved around Fair Use. The AP claimed that the poster did not constitute fair use. Actually, what Fairey did did not constitute fair use, however the original artist, Manny Garcia, did not forgive Fairey, but he voiced his opinion that this poster did constitute fair use. Overall, Fairey and the AP agreed to a settlement and to work together going forward with the Hope image.