Appropriation First – Final Iteration: Blind Game

by | Oct 19, 2017 | Artwork #2: Appropriate

Artists Statement:


The core concept of this project is that you take a single player game and to try to make it a 2 player game by blindfolding that person and taking the sense of eyesight away and having another player guide them by voice as they go through the game. The games that are going to be used are for example platforming games, fighting games, and maybe a 1v1 MOBA mode.

The point of this was to see how you can make a completely new game just by modifying something in real life instead of modifying it inside the game, this experience of taking away one of the players sense makes the game play in a completely different manner and gives the player a new fresh experience on the game, because even though you might have played some of the games presented in the past the way that one of the players has no eyesight but has control and the other one has eyesight but no control gives them almost a whole new type of game that requires teamwork to be able to achieve success which normally never would happen otherwise in the games that were presented. This project was inspired by the Hanover college don in class that it was the mixture of different elements from different places all in one place, in this case, the element is to take away pieces and split them up creating a whole new experience that no one ever expected.

This project was made to portray also that when you have to modify a game to have a different kind of experience to it, it does not always have to be inside the game per say and could be an outside force changing the experience completely. This concept could be implemented and taken to very high levels of inspiration for future game projects as to change a single player game to multiple ones that both players have to depend on each other to do well and be able to succeed, this concept can take a very huge fruition in the game industry and be able to make it into many games and open a whole new genre in the game industry that no one ever expected. This can take fruition in the casual, experimentation, indie, and even in the competitive game market and it is something I hope that I can take with me and try to implement it and move the project forward with time.

This project will be implemented into several categories of games in the near future, Platformers, MOBAS, Fighting, and even horror, both for the new experience and for the fun aspect. I hope this also inspires new game devs into taking into consideration that not everything has to be implemented inside the game but it can be outside the game and even if it has to be with the player.

To point out one extra fact this is also inspired from the reading “Discourse Engines for Art Mods” which discusses the many different ways onto which someone can mod a game both inside and outside the game. And another reading “Sustainable Play: Towards A New Games Movement for the Digital Age” inspired me to make this game to put the seeds into place so that games in the future can take inspiration from this mod and take advantage of it and make it their own into games of the future.


  1. Player 1 can not take off blind fold at any time
  2. Player 2 can only help with voice, he is not allowed to touch any controls.



How it turned out:

The final iteration turned out just as predicted. The implementation of teamwork in these types of games had a huge shock and made people experience the game in a new way, making them have fun and also happy and laugh as this was very new for everyone that was able to play, it was a very fun twist to single player games and it made the experience something amazing.

The second iteration turned out to be pretty fun to see and experience as I saw the test subjects do their best to work as a team and be able to progress farther than in the first iteration and even in the boss fight they almost even cleared it, the level of fun they had was so much that even they did not want to stop the experiment so for me that brought me great pride as to be able to see that they had so much fun that they did not even want to stop playing.



Dropbox link for videos:

The first video shows our players trying to conquer one stage in the game that they struggled with through the whole project.

The second video shows the players trying to beat the boss that they were actually very close to beating.


This image shows the test subject from the back being blindfolded to play the game following the other player’s instructions.



This is a shot from the front.


This last one is to show the player un blindfolded trying the game again and to his surprise,e it was completely diffrrent from what he thought.