Binding of Isaac Afterbirth+
The Binding of Isaac is a is an indie roguelike video game designed by Edmund McMillen and Florian Himsl and was released for Windows in 2011, but was then ported to other software and consoles, such as OS X, Linux, and the Nintendo Switch. The fanbase for this game is quite big, especially with a steady release of new DLC content. The Switch version comes with all the latest DLC content, including Afterbirth+. This game has procedurally generated levels, so you will never play the same map twice, and the item drops are random as well.
Often the items combine is creative ways, giving new and inventive power-ups and causing some pretty wacky combinations. Plus, these items often deform Isaac, and it is rather weird how he changed due to the items. The more you play the game, the more items are unlocked, and the story itself take a long time to unravel, but it is a rather dark story, especially when you realize Isaac’s weapon starts off as his own tears.
After you beat certain bosses a few times, you can progress past them, unlock new bosses and items, and even unlock new characters that each have their own abilities. Beating the game with these new characters unlocks even more content. The game is endless and packed to the brim with content. And if you ever, SOMEHOW, get bored of it, the PC version is able to install mods which adds new items or even new characters into the game.