Final Project Draft 1

by | Apr 7, 2015 | Artwork #4: Experience, Projects, Uncategorized

This should serve as a basic design document as well as an indication of where code will be appropriated from.  The experience I am trying to provide is that of deliberating with whether one should put themselves at risk to protect others that don’t seem to care that they’re being attacked.

 

  • the map is a bunch of houses and grass.  possibly some white picket fences.
    • houses
      • just there as set pieces
      • enemies can go through them, player and civilians can’t
  • enemies
    • dark and shadowy
    • they have a big eye
    • they float around
    • possibly have an animation
    • they attack the player as well as civilians
      • they suck little message-looking things out of civilians
      • they damage the player
    • reuse capstone project code from seeking missiles and wandering enemies, possibly from the a.i. companion as well
  • player
    • has a rolled up newspaper to hit enemies with
      • you can use it rapidly
      • “whap” sound effect
      • you don’t kill the enemies they just kinda leave you alone after you whap them enough (around 3 times)
    • you walk slowly
    • balance is such that you can defend yourself easily but it is hard to keep other people safe
    • if you lose all your health you get sent to russia
    • win condition involves dick-picks or something – see last week tonight
    • reuses capstone project code from the player
  • civilians
    • they don’t try to fight or avoid enemies
    • they just kinda walk around
      • possibly talk to each-other in speech bubbles or send little message-looking things to each other which enemies could intercept
    • they don’t die
    • reuse capstone project code from wandering enemies