Month: October 2022

Shiranui 2 fan-made Minecraft version

A fan-art game about Onmyoji, focus on rebuild the Onmyoji game scene in Minecraft. Made for my friend Bella during last summer vacation. This game that mainly focuses on plot and performing. There are many NPCs in the game, but they don’t really exist on the map, their names and description will be given by text, and players need to “see” them with imagination. Clues and “ties” are collected through the “find button” method.
Production process: I found a Japanese-themed map on the market(the used map’s name: 沧海城),remodeled some of its building, and built the dock and Liren(or Lee chin) cabin based on the game advertisement’s picture. I took screenshots from the original game, extracts the text, and then use command blocks to enter them in Minecraft.

My main challenges are to convert the third person of the original work to first person, to build and convert the scene, to build the time system (so that I can restore the in-game scene, for example, Yeecin saved Shiranui at the sunset on the third day in the original work, that correspond with “52” in Minecraft), money system, altered part of the prototyped plot and added some of my own(the whole fisherman thing, for example. Because in the original game it is with his monster friends’ help Yeecin fled Leechin Cabin. Monsters requires massive text description and thus is heavily relied on the player’s imagination. (There is no NPC function in the Neteast version Minecraft.), for this reason I deleted three of his monster friends. Also, this change make multi-ending possible, that I can set difficulties for the player with my original plot, while in the original game you don’t have chance to choose, the game just go to true ending)

I want to say that one main joy of playing this game came from the interaction of the hoster(me) and the player. The players are supposed to groan at and complain about the game’s unhuman difficulty level(which I set up on purpose to make fun of them), and also mock at all these bugs I have in my games. And I’m suppose to laugh when the players fail to reach happy ending again and again(only works for best friends).

I had two players. One is my best friend Bella, who spent eight hours playing and more hours testing the game for me so that I can debug it. Bella did exactly what I mentioned on the last paragraph. Another player is fom this class, Fred, who is Chinese and thus can understand the story and interact with me. Due to time limit I helped Fred to reach true ending with only one try. I enjoy the feeling of manipulating how difficlult this game is, as if, “I’m the producer…! I know everything about this difficult game!”.

Also, just to mention Dadaism for my grade. I can see now that one reason for why people of this generation is pursuing beauties, is that we really have a nice life now. The distorted and dispressed scenes from Dada art is fostered by the darkness of that society, while in our’s society we “beautiful-ize” monsters such as Shiranui. (The Shiraui in the legend is not a young beautiful lady but just mysterious fire on the sea).

The follow links, one is a walkthrough video, with translation and summary provided for the class. It shorten an one-hour process to 15 minutes. The other one is a performing scene, with two part(important!!), one is pure fanart version and the other clip with comparision to the original game. Guest that would be critical to grading.

Walkthrough video:【纯纯的交作业用-哔哩哔哩】




Read the following sentences titled in “statement” if you want.

Send comments to if you have one.

Warning: the statement is currently grammerly inaccurate. Intrepret it, and if you don’t want to, skip it.



“A day

Then get up in the morning reluctantly

Attend classes

Struggle with homework

Be miserable

Be sad

Be perplexed

Go to bed”

This is my ex-score.

This is me, manipulated by hormones. Fragile body, and uselessness. A day is happy, the other day is sad, and poor “me” can’t even define myself.

When I wrote this(score), other than completing homework I also wanted to find resonance. I want to know…what’s other people’s thought. I want to know…In the end, whether I can find the meaning of life in crowd or not.

……you see, if I’m blind, I can’t paint anymore. If I have broken arms, I wouldn’t be able to do anything.

My former teacher told me a story in which there was a question, “What is the meaning of finding meaning in life?” “I think that a good question. It can be used to help you find meaning in life.

In Richard Hall, I sat on couch beside the doorway. There is a plaque painted in black with gold characters that reads “1941-1945, commemorating these Northeastern people who died for their country”.

…… Golden plaque. As if by erasing this, they would no longer exist. Is that right? The sacrifice is meaningless.

No, the definition should not be defined by me, it must be by themselves.

Let’s go see “the Confessions” again.


2022/9/27/13:05/In Ryder hall waiting for class

These days are busy and my brain have not recovered yet. And I came back to do the score reluctantly.

Why did I write a score? I guess it’s, “avoid being the only person in the class who didn’t do their homework”. It’s not about fame. Because as if I have not been, the first or the last, in my class. I have been there, and there’s no difference.

It’s because that if you are the special one with defect, you’re ability of understanding everyone very well is deprived by the group. Because every soul is unique and there is so much more I want to understand, I still want to be in the group.

Last night I ran to read the Confession again. Leo Tolstoy’s book. It’s nice to see that he’s even crappier than me on this issue.

Me, the limited me.

(From professor Celia:) Meaning is for “someone”.

In my eyes, ants on the ground carry food by following their genetic instincts to survive. However, this may not be the case for the ants.

Eternal things do not need to look for the meaning of existence. Only with such a short life do I need to exist by attaching myself to something eternal.

By then I felt it.

This could be the answer, the cause, and the result.

My brain felt weak and burnt, its strength is depleted by this question. Now what I’ll do is to record my feelings honestly.

This is the answer in my mind:

“Seek eternity until your death.”



I spent most of my leisure time on watching other people’s lives. I went to video sites to watch people go into factory, do night shift for ten hours, live in a dormitory with bugs on their beds, and then earned 4,000. If I become some big man, would I try to improve their lives? Would I? Though I don’t have the ability, not at all. If I get superpower suddenly, maybe I would sneak into the government department and then talk to the leaders. “Y’all”…

Though incompetent, I do “have a life”. You see, if I were brave enough, would I be able to sacrifice myself to get the attention of my superiors? Then many more people will be happy.


I’ve read Ono’s grapefruit, and I felt that many things in it are not so meaningful to me.

Hey, fun fact. Just by reading the works of my classmates in class, I don’t think these are interesting at all. Watching them presenting, I thought, “the loveliest thing is actually them”. One by one, they showed their personalities.

The black girl who swears freely, the guy who plays his instrument in silence, the dice artist with blonde hair and blue eyeshadow, the classmates who’ve concluded his good weekend, the girl who sat next to me having a nice smile and nice cat. Grabbing cake with friends, trying to show the paint stains of tennis balls but have had problem unfolding, asked everyone to plays parachute together. Or draw pictures, tell stories, ask twenty-five people to twist a cube. What really gives meaning to their works is them.


If I want to present my score to class, I must present myself.

What do I have?

My life is kind of by myself. Sitting in the dormitory. Busying……

Woo! I typed these words when Sydney suddenly protruded from the side of the door and scared my roommate off. Sydney has black curly hair, dyed green at the end, and beautiful gray eyes.

Though, how could she be so lovely? Why is she so cute? Is it really my poor flesh that gave me such beautiful emotion and made me in tears?

I want to see your souls. Then when I see it, I’ll say:

“How could you be so cute!”


*My words are translated from Chinese and could have loss its strengths.

*My brain is exhausted and I have to get up next morning very early and I felt a little bit dizzy now. I can’t continue. I’ll edit it in the future if I have chance.

Building Bridges


Click on the gallery to view the rulebook in full size


Artist Statement:

The main thing that inspired me to appropriate chess is Yoko Ono’s White Chess. I loved how just changing the color of the pieces she could turn a war game into a protest of the Vietnam War. I wanted to do something similar with my work, I wanted to turn the competitive atmosphere around chess on its head to make a game about cooperation and building relationships. While thinking about chess I was reminded of Backgammon. I remember a lot of the boards I played chess on as a kid had a backgammon board on the back. I never learned how to play, but I always thought they looked like bridges. This reminded me of the idiom “build bridges, not walls,” which would inspire me to use the backgammon board as a bridge between the two sides of the chess board. The players would have to work together to make the pieces on each side of all the bridges match in as few turns as they could (chess pieces move the same way they do in a normal chess game). I playtested this iteration and found what the players did to be really repetitive and boring. Because all pawns moved forward the simplest way to win was just to move the pawns forward until all the bridges were filled with just pawns. I realized this pretty early on in the playtest, so I introduced a die the player had to roll (in this case I used a four-sided die). They would roll at the beginning of each turn to decide how many pieces they could move that turn. While this did cut down on the repetitiveness of the game, it caused another problem. Since the die numbered 1-4, if a player rolled a bunch of ones, the other player would finish first and then just have to wait around while their teammate figured it out. Furthermore, at this point, it did not feel like chess and backgammon combined. It was just a weird take on chess with a backgammon board slammed in the middle. To fix these issues before the final presentation I implemented new rules and mechanics. I added the pucks from backgammon, which could be moved by rolling a die (a six-sided die this time). These pucks would act as rafts, and they could carry pieces from the bridge the raft was on to a bridge to the right. This allowed for new strategies and made it harder to make a mistake that would lose the players the game outright. Furthermore, the die roll also displayed how many pieces the player could move, but in this case, if the number was even they got to move two pieces and if the number was odd they got to move one piece. This change made the die serve more than one purpose and decreased the time players spent waiting for their teammates to move. Finally, I made a rulebook with lots of pictures to clearly communicate the rules of the game to the players. In this rulebook, I added a scoreboard so players see how they did compare to other teams.

Initial Playtest Photos:

Final Playtest Photos:


Space Invaders Mod

Artist’s Statement:

The game was inspired by Cory Arcangel’s “Super Mario Clouds” and other modded games with different skins. This was my first time focusing on only the sky and clouds in Super Mario Bros. With no other disruptions, it feels slightly different from the original piece. It becomes free, fresh, and slow, which I totally ignored in the original. So, I come up with an idea of what would happen if I only change the skin in Space Invaders.

I choose Space Invaders because it was one of the games that influenced the following game market a lot (also the one that shapes Shigeru Miyamoto, the father of Super Mario Bros). The game has many basic components like a controllable individual, enemies, and projectiles. Some subversive ideas jump into my mind: What if I try to switch the colors and figures of different alignments? Some common traits of enemies that players do not recognize may be revealed in the character of the player.

What I changed in this game was the color and firing rate of the enemies. I made the enemies green and the player red. I felt a little bit weird because usually, the color of the player was green or blue and the enemies were red. This time, I felt like I was controlling a bad guy fighting against a good group. Originally, the story was about a group of aliens invading the earth, and the player needs to protect the earth. With different skins, this version becomes an alien trying to protect its homeland from humans.

During the playtest, one interesting fact is that when the player faces the missile rain, the player prefers to hide behind the shelter rather than take down the plane. It turns out some habits of players that if they directly meet a risk, they would try to avoid it first. The shelter was used to protect the player when the player made mistakes in the original one, so the player could focus on killing enemies. It showed another strategy in this version that the player focused on surviving.

Bring it to the Runway


Stand behind the curtain and wait for signal 

Listen for “Go” to open the curtain and walk down the stairs 

Once at the bottom of the stairs, let the music decide your ending pose

Artist Statement:

My goal for this appropriation project was to get my friends to participate in a culture they are mostly unaware of. Ballroom culture is something that I have been learning more about through shows like Legendary and Pose because I feel as if it’s a black subculture that is frequently overlooked yet has influenced generations. Ballroom culture slang is constantly appropriated, and people have no knowledge of the community that created these terms. 

To find inspiration from in-class artwork, I instantly thought of The Cabaret Voltaire created by Hugo Ball. This cabaret was seen as a variety show for the ideals of culture and art during a time when freedom of expression was very limited. It served as proof of independence by growing a community within a city of exile. Original works from artists and poets were given a safe space to be performed, encouraging a subculture to thrive during a depressive time. This concept of societal pressure to hide differing views inspired communities to create art reminded me of Ballroom culture. Ballroom was an underground subculture for LGBTQ people of color to freely express themselves during a time when they weren’t accepted. By utilizing unassuming buildings(just like The Cabaret Voltaire did) Ballroom culture was able to promote their ideals in a safe space, and their ideals ended up creating art.  

A place full of acceptance and independent minds can fuel the best forms of performance art, which is what my artwork “Work the Runway” focuses on. By testing out my artwork in a more intimate space, my friends felt encouraged to dance weirdly because we all were shouting at them(just like most Ballroom Vouge Battles spectators). With the confidence of professional dancers, my friends ended up channeling Naomi Campbell when walking through the curtain. I ended up posting this video of us dancing and my friends who were not there kept commenting things like “ate” or “slay” which are ironically terms heavily used in Ballroom culture, so it’s interesting to see how this culture has been a prominent part of our lives that has even influenced how we walk down stairs. 

Video of my friends Working the Runway

Better Toys

Appropriation Game Rules:

Collect toys or items intended for your pet’s use, which either your pet does not use, or has used to a point of destruction.

Sit with another player (they are welcome to bring their own objects to incorporate) and lay out all of the objects in front of you.

Collaborate with the other player to repurpose the objects by using them to create a new pet toy.

Take turns with the other player, each either incorporating one item at a time, using your turn to change an existing item’s position or to change an item’s shape (cut, break, or other). Order can be determined beforehand or organically by whoever is inspired first.

Once all of the items have been incorporated, the game is over.

If your pet plays with your creation, you win!

By Sophie Uldry

Artist’s Statement:

In my continued journey to conjure artworks, projects, and games somehow related to cats, I have turned to the toys associated with them. Though I later generalized it to be a game playable with any pet, “Better Toys” is a game partially inspired by my cats’ favorite and least favorite toys, and my urge to throw the unused toys away. The said unused toys are still perfectly usable, so what better way to reuse these toys than to transform them and give the new toy back to the pets? To better explain, “Better Toys” is a game in which two players collect items of their pets (unused or disliked items are encouraged), work together to combine all of the toys or items into a new toy, and put the new toy to the test against your pet. If your pet plays with the newly made toy, you win! The point of the game is obviously to have fun with friends and pets, but also to bring attention to the fact that anything can be a toy, and buying fancy ones is often unnecessary for your pet’s purposes. For example, I had bought a puffy bell toy for my cat which never got used, instead she tore the shoelaces off of some old pair of converse I was planning on throwing away which have since become the preferred toys by far.

Now that I’ve sufficiently accredited my cats as my inspiration, I turn to my main inspiration for this game: Duchamp and his ready-mades. For his ready-mades (like the Hat Rack from 1917 and Bottle Rack from 1914), Duchamp would take completely common or uninteresting industrial goods, and display them in a boring, “useless” and non practical way. He contested beauty in this way, which frustrated him as he found over time all of his displays would end up perceived as beautiful. I’ve strived to use Duchamp’s same process for a different inverted purpose of turning the useless into something useful. The finished product should turn out to be unique from other pet toys, but still share the same initial purpose of the toy, transforming it in the opposite way that Duchamp meant to transform his works. See below for some examples of iterations for this game!


New toy created by classmates given items my cats show little interest in.

Cat immediately interested, sniffing, and scratching.

Cat integrating himself into the finished product created by classmates… They win!


Second iteration, items collected, setup completed.

Cat interacting with second completed toy… Victory here as well!


Draw Something (ART ver.)

This game is called Draw Something (ART version). There are many Draw Something game you can access online, but this project is related to ART.

Inspiration: Ursonate by Raoul Hausmann.

In Dada: Zurich, Berlin, Hanover, Cologne, New York, Paris, the author indicated the poem created by Raoul Hausmann and how did Schwitters take Hausmann’s phonemes and “arranged them in new groupings, repetitions, and variations.” Therefore, I was thinking about to make a game that players “arrange” and “recreate” the artwork.


  1. Need at least 4 players in a group. There will be 1 guesser and n-1 drawers.
  2. All players should line up in a straight line and face to the other’s back.
  3. The player at the begining of the link checks the picutre and starts drawing. They got 10 seconds to check the picture, and they are not allowed to draw anything until the picture is put away. They got 30 seconds to draw, because they need to draw the main point of the picture so that the drawers could try to get the information and draw on it.
  4. The players in the middle of the line continue drawing and pass it to the next player. They got 15 seconds to draw.
  5. When the drawing is passed to the guesser, they should guess what artwork/artist/game character it is.

 Additional Infomation:

  • NO cheating
  • NO written words
  • NO talking
  • NO drawing after time’s up.


During the class, I got 4 people for the gameplay. I chose Mona Lisa as the picture that the players need to “re-depict”. When the game started, I set up a time for 10 secons and showed the picture of Mona Lisa to Player1 who stands at the beginning of the line. When time’s up, I covered the picture, and gives them 30 seconds to draw the main point of the artwork. When time’s up, I asked them to pass the ipad to Player2. I set up the timer for 15 seconds, and they got 15 seconds to draw. When time’s up, Player3 repeated the step that Player2 have done. After Player3 finished, they passed the drawing to Player4 who is the guesser. Finally, they immediately got the right answer, which is Mona lisa. Amazing!






Game Rules:

Read the given prompt: Use the found objects in front of you to fill the ‘canvas’ in any way you see fit. (Hint: Keep in mind: color theory and principles of food combination)

Artist Statement: 

My game was inspired by the work of Kurt Schwitters, a Dada-era artist, who is best known for his Merz/collages. His collages are made of discarded objects from everyday life (e.g., wallpaper, newspaper, playing cards, and tickets), which calls attention to their meaning as they surrender their original function in a newfound and abstract form. His work also explores color theory, subject framing, and appropriation, which inspired me in the making of Follage.

So similar to Kurt, I wanted to call attention to the everyday fridge, pantry, and kitchen food items’ original function and have the player surrender it to a newfound and abstract form.

In forming the idea and rules of the game, I considered and explored multiple aspects and scenarios. For example, restricting the player to only solid foods or liquids and telling them the prompt versus having them read it on paper. I found the most productive results to be when the player used both solids and liquids and read the prompt to create more consistency. When playtesting the game in this format, Mabel, my roommate, chose primarily fresh materials and developed a canvas not knowing the meanings behind food combination or color theory. As seen in Exhibit 1, Mabel uses the idea of organic destruction in her “Volcano” piece.

This game puts the focus on the player and requires them to follow a simple prompt. In Exhibit 2, the players did not know the principles of food combination, so I chose not to include the definition, as I wanted them to explore the root of the prompt and/or explore what that meant to them. Player two created an interesting canvas representing a woman, reminding me of the infamous Parisian artist, Man Ray. Player 3 informed me she tried to explore color theory. In the end, players were given little direction, forced to think for themselves, and ended up creating beautiful food collages.

Exhibit/Player 1

Exhibit/Player 2

Exhibit/Player 3

Artwork #2 Appropriation

Quick Sample


Required Items:

A Smart phone

2-5 People



  1. Recording begins (The recording is done by the host)
  2. The first player is asked to make a sound
  3. All other players are asked to make a sound that they feel would come after the sound from the previous person
  4. If it is 2 people playing then they go back to back for 3 rounds, 3 people go for 2 rounds and for 4+ people only one round is required
  5. All sounds are played back in the exact order that they were made in


Additional/Optional rules

  1. Players choose 1 of 5 words and the theme of the music would be interpreted by the producer for this
  2. The sounds are sampled in an instrumental that is created based on the theme


Artist’s Statement:

My main and original source of influence was from the producers RiotUsa and Marc Anthony who use otherwise unconventional samples when producing beats for some of the biggest names in the rap industry. In the course of making this artwork we learnt about Dadaism in class and once again I drew inspiration from the whole movement and slightly reworked the game. Rather than completely focusing on sampling the sounds and incorporating them in a beat or some form of music I thought about how it would work out if just the sounds arranged in order would work out. Thus, my decision to make the last two rules optional. Giving the participants the freedom to decide the length and nature of the sounds they make allows for a rather more interesting spectacle and in the end gives an idea on what the participants view as a cohesive piece since they are aiming to try and make sounds that follow up on those made by the previous person.

An interesting thing that happened in my third playtest was the choice of sounds from my participants. They decided to keep repeating the same sound and this made a final sound that was more music like. This brought up an unplanned situation which displayed the various results that could come up as a result of the game. Coincidentally these participants chose the theme of afro and I thought that the genre of afrobeats would fit this theme perfectly.


Here is the original sound:

Original Sound



And the sound after being sampled into the afrobeat:

Sampled Sound


What the Fuck and Who Done It?

The game is called What the Fuck and Who Done It?


Place body in the noose

Both players tap the body for 30 seconds.

Which ever side the body lays on the line at the time the timer goes off is the loser of the game.


This game was inspired by Heartfiled and Schlichter’s Prussian Archangel piece from the 1920. I feel that the political commentary that was present in many of the Dada groups that we have studied in class inspired me to create something that was equally disturbing as it is enticing and thought-provoking. As soon as step one was completed in my playtest, the air was removed from the room and one could hear the tension that was boiling.

I also took influence from a popular children’s game called Hangman where one would try to guess the word letter by letter that the other player would choose and after so many tries a man is built on a noose. The game ends when the full body of the man is made.

I find it interesting that suicide is a subject of popular entertainment in a way that is funny or meant as a reversible action. In Hangman, once a person loses, the players can erase the body drawn and try again. This is opposite to the reality of the action that is so widely accepted.

In “What the Fuck and Who Done It?”, I wanted to tackle this idea of using dark, suggestive material to comment on a popular trend that desensitizes young minds to harsh realities. For this appropriation assignment, I decided to use found objects in my house for the first iteration. Combining a lamp with a pencil, I created a “noose” with string and tape tied to the end of the pencil. At the bottom of the piece is a piece of paper with a line. On one side of the line displays the words “What the Fuck?” while the other displays “Who Done It?”. I chose this as the title of my game because it explains in a crude way my reaction to suicide happenings in an honest way. In class, we spoke about how especially in places with political unrest like Germany and Berlin, artists would use their pieces as a form of activism. While I do not consider my piece to be a form of activism, I do think of future iterations that would interact with a more public environment and possibly a larger scale to truly convey the seriousness of the topic at hand.

Upon reading the score, I am sure you have noticed that there is no win condition, only a lose condition. In reality, no one wins and everyone involved loses. Those who play the game and those who watch.