It’s a fractal.
It’s a fractal.
By Dylan Marin and Ryan Martin
The game I chose for the indie game show and tell is Owlboy by D-Pad Studios. You can watch the release trailer here: https://www.youtube.com/watch?v=0N4lp01tFwg
In Owlboy, you play as a young owl named Otus who can’t seem to get anything right. However, when pirates attack his village, he takes it upon himself to make things right again. D-Pad Studios worked 9 years on this game, and it shows in the gameplay and the artwork. The sprite work is incredibly detailed and well-done, the music is fantastic, and the gameplay is smooth and simple.
I chose the game because of this effort and detail put into it. The sprite work in the game is some of the best I’ve ever seen for a sprite-driven game. When I was playing through it I found myself completely immersed in the environment due to the detail and the music. Plus, it’s just fun to play. Otus can’t do much besides fly on his own, so you carry characters to help you. This allows for a lot of skill as you switch between party members and “change weapons” based on the scenario you’re presented with.
It also tied into the reading as it relates to the concept of games for entertainment, art games, and further, game art. The mechanics, story, and game itself was meant for entertainment. It’s fairly simplistic but utilizes its few mechanics to the fullest. The game’s backgrounds, designs, and music, however, give this game a very artistic vibe. It may not speak on any particular message, but just the sheer beauty of the environments is art. Combine these, and you see game art, the mesh between the game aspect and the artistic aspect of the game.
Based on the works of various artists during the Dada movement, specifically in Paris, we put together a collage depicting the Dada movement that was greatly influenced by the literature, theater, and classical music culture thriving in Paris. Dada pieces were created by multiple artists such as Duchamp, Picabia, Dali, Arp, Breton, Man Ray and Tzara. In this Paris collage we decided to go with a theater theme where we had a huge banner and arrows inviting people into the theater.
Our collage was based on works from the Dada movement in Paris. Works by artists such as Duchamp, Picabia, Dali, Arp, Breton, Man Ray and Tzara. These art works and our collage itself were influenced by the literature, performance, and classical music background of Paris.
For this piece, we decided to create a stage to represent Cabaret Voltaire because performance art was a huge part of the Zurich Dada, and this was also how Dada originally started. While making this piece, we tried to recreate the chaotic and confusing vibe of the performance where people were doing things that wouldn’t make sense in a traditional theater performance. Since there were many costumes and puppets made in this period, we created strange-looking figures by cutting and reassembling them to represent the performers. As for the two-dimensional artworks, we cut them into different shapes to represent props on stage, such as the sun, the boat, and the balance ball. In the middle of the sun, we put the word “DADA” and one of the costume heads made by Sophie Taeuber to represent the theme of this performance. The texts of “DADA” we put in front of the stage are used to represent the theme as well.