Artwork #1: Score

Magic-Cube

Score:

Play with it and pick a side for me

Artist Statement:

The Rubik’s Cube is just a puzzle for most people, and the same is true for those who create it. The significance of its creation is to let people have fun and exercise their brains in the process of solving a disordered Rubik’s cube by some algorithm. But who stipulated that a thing’s existence must only be according to the intention when it was created? Just like John Cage’s 4’33”, who stipulated that the piano must make a sound to be the meaning of its existence? So I got inspiration from it and wanted to look for the possibilities it can bring us by ignoring the original meaning of Rubik’s cube. As we did in outdoor classes,” just play it, and find what can you do with it“

So I found that the reason why the Rubik’s cube can be solved is that each side of it has the same color, a total of six sides, which together is 54 squares. So why don’t we let these 54 squares have different colors? So I used an auto color generator (https://randomcolorgenerator.net)To obtain 54 different and random colors, and they represent each square. In this way, we have a unique Rubik’s cube. It has no algorithm to follow and no rules. All you need to do is twist it.

We can get different color combinations by rotating, and each side is unique. I selected 25 participants to test my work. The only instruction I gave them was “play with it and pick a side for me” In this way, they will not be limited to the original rules of the Rubik’s cube. They can twist it at will, they can twist it in particular ways, or even solve it. In the process, I even found that some people “trampled” the Rubik’s cube with their eyes closed, which was very interesting, because they knew that there were no rules and nothing could restrict their release of ideas. All I need to do is to collect the faces they have chosen and then put them together. At last, there is a picture that seems to have no rules, but it contains 25 people’s thoughts.

Take Cake

Score: 

Sit in a circle around a cake and utensils 

Have the oldest in the room take the most appealing piece of cake 

Decide if the person to the left or right of the oldest starts the rotation of taking 

Continue taking cake until there is no more appeal 

Artist Statement: 

I was inspired by the concept of Yoko Ono’s Cut Piece(1965) and how she gave audience members a motionless “medium” to dictate. When given the opportunity to cut whatever articles of clothing off of Yoko Ono participants acted based on their personal desires. Some people did not want to cut a piece of her clothing that would leave her exposed, while others intended on taking advantage of her motionless state. The people at the start obviously got more control over what they wanted to cut, leaving those at the end with very few options. 

This concept of “taking and leaving” parts of something based on one’s personal agenda inspired my score Take Cake. Whenever a cake is about to be cut, people are staring at the part of the cake they really want. They rush to the front of the line to get a piece because those at the end are most likely going to get an underwhelming piece. I knew how my friends were when it came to food, so giving them an environment to act on their urges was entertaining. 

When I first brought out the cake, they were all asking for forks, cups, and spoons. They forgot about a knife. This is because my score only referenced utensils with no specifics. The knife was replaced with a cup because of TikToks we’ve seen where people are “cutting cake” using the cup. Just like the audience members in Cut Piece, my friends acted on their own personal desires when given individual control over the cake. My use of the words “appealing” and “take” definitely created a competitive environment even before we started. No one knew what parts of the cake we all were drawn to. That is until my one friend started vocalizing what parts she wanted to take…the strawberries.  

She assumed we all would leave a lot of the strawberries alone and play fair. This was because we decided to make her go last when choosing to rotate to the right of the oldest. We kept saying “there will be strawberries left for you, relax” because we all just wanted to peacefully eat cake without anyone complaining. My one friend, however, wanted to make the game feel more like a competition. While most only took one medium chunk of cake, she kept scooping more into her cup as an act of defiance. With that mindset, we all started to take the pieces that were appealing to others. My goal when creating a score was to provoke my friends into turning a normally structured thing, like eating cake in a group setting, into something competitive once removing the normal formalities. 

The start of everyone fighting IMG_2235

Artwork #1: Sleep Log

Score:

Wake up
Draw a line on a piece of paper
Line length is based on how long you slept
Line straightness is based on how well you slept
Repeat the process every morning on the same piece of paper.

Artist Statement:

I was inspired by Yoko Ono’s Painting by Hammer and Nail and former student Justin Brady’s Dream Paper. In both, of their works, a person repeats an action every day in the morning. I wanted to do something similar, and the idea came to me one morning when I had a terrible night’s sleep that I wanted to make a visual representation of how my sleep went.

The main purpose of the art piece is to ritualistically document your sleep and give the quality/length of your sleep some kind of physical form. The first 2 photos are the month of September-October, and then October-November. The last one (the reason why this is so late) is finals week. The first month is substantially more erratic, as my sleep schedule was really messed up, and I wasn’t sleeping well/going to bed at reasonable hours. The second picture shows a much more reasonable sleep schedule. At the time, I was going to bed around midnight and waking up at like 7-9am. I slept very consistently during that time when I wasn’t sick. The final picture shows finals week (or like this past week since most of my finals were due this week.) As you can see, I only slept 5 out of the 7 days, and the sleep mostly was bad quality and short, except for Wednesday where I took a day off to rest.

 

My life

Get a piece of paper

Get some crayons

Use one color to represent the mood of one day

Draw anything thing I like

Make sure draw on the same paper

Draw for a week

In “Grapefruit “, there are many pieces about painting. Yoko Ono tried to paint room, shadows or other things. My inspiration is color. I think people’s lives are colorful, blue is blue, happy is orange, irritable is red. Every day has its own color. Also, there are many songs use color to represent their mood. For example, there is a lyric talk about it in Taylor Swift’s cruel summer, which is “It’s blue, the feeling I’ve got”. School days may be boring, but they are definitely not colorless. From the color in my works, I can see my daily mood. The red part indicates that I must have had a bad day. Every day something affects my mood. I want to document my life in color, to prove that my life is not black and white. In order not to feel like a zombie during a Novel Coronavirus pandemic, it is important to keep track of your feelings. As a student, it’s easy to tell the difference between a school day and a weekend. From Monday to Friday. I feel like “my life sucks,” but then on the weekend it instantly becomes “love & peace.” The result is messy, but it’s also organized. The proportion of each color is about the same, and there will not be a picture of one color. T his is my life, too, and it doesn’t seem organized, but the proportions are just right. Drawing is really an amazing thing, and the colors are the same. People can do anything with drawing and use color to express any emotion they want to express. I think that’s what makes this assignment interesting.

Smoothie Piece – Xavier Meade-Kelly

Smoothie Piece

Record everything you eat during a meal

Repeat this for every meal for three days

Gather together the foods on your list

Place all the foods inside a blender and blend.

Pour it out into a cup.

Take a sip

 

When I began to bounce ideas around for my score, I first looked to existing pieces for reference. Most of my favorite pieces could be executed by a single person, and the ones that really stuck out gave the performer nonsensical or uncomfortable instructions. My biggest inspiration was definitely Yoko Ono’s collection of scores called Grapefruit, which includes a number of works in this vein.

As I began to zero in on my idea, I realized that I wanted to involve food in my piece. Food is a constant in the human experience. Everyone eats food, everyone enjoys food, and everyone appreciates food. Even though food unifies us, it also sets us apart. Some people view food as a means for moral expression, choosing not to eat animal products or food produced by certain companies. Food also marks culture, with every region spawning a number of unique dishes. 

At the end I settled on blending together all the foods eaten for three days into a single smoothie and taking a sip. I thought it would be interesting to combine all the different things I’ve eaten into one substance, and to combine all of the tastes I’d experienced into a single sensation. In a weird way the container I kept the smoothie in mirrored my stomach, as both essentially contain the same things.

On my third day I began to gather together all of the foods on my list. At the end of the day I blended them all together and placed the smoothie into a refrigerator. I presented my score in class by reading out the instructions, and taking a sip in front of everyone. One Idea I had was to plan out all of my meals so that the smoothie would taste good, but I decided to just eat what I normally eat: steak, salads, macaroni, and other foods were all blended together into one bizarre amalgamation. When I finally tasted my creation, I regretted that decision, as it tasted so very bad, so bad that I felt a little sick for a few hours. 

Scott Pignataro: Artwork #1 – Score: Adapt

Score:

Find a place with a table and chair

Take out your work and place it on your chair;

Then sit on the table.

Start Working.

Struggle.

Adapt.

Artist Statement:

This Score was inspired by a lot of things but many by my roommates. One day I came home and all my roommates were working so diligently at our dining room table. Watching them work made me think about how people often do not think about how important something is in our daily life. I do not often think about how useful a chair and table are but watching my roommate struggle to get any work done while sitting on the table really shows how underappreciated some things are. I was also inspired by the idea of using things in a way they are not intended to be used. When you use something in a way it’s not intended it can have really fun and humorous results. In the case of my score my roommate had a blast making jokes and laughing about the different techniques that could be used to be more efficient. The score that inspired me the most was, Tape Piece III. The score was simple, yet in my opinion very deep. Taking something like an audio tape and using it as a bow for a present or a gift wrapper, as suggested in the score, was really fascinating to me. Most people would never think to use a tape of audio for anything besides listening but Ono had come up with such a unique use for it and I found that really inspirational for my own score.  Seeing how people adapted to the challenge of sitting on a table while having their work on a chair is super interesting. One of my roommates thought it would be easier to work while on his stomach; after switching positions he found, at least for him, it was easier to get work done. I wish I could have had more people try out my score so see different adaptations.

 

 

 

 

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Score: Solve the Puzzle

Find 

I walk around school grounds, 

trying to get my standing,

there are loopy roads and roundabouts,

A little shop called wall-e’s?

 

It’s all very confusing this property I’m around,

Seems like there’s an overpass,

In the middle of the property,

Purple hues all around it

 

Kids all around waiting

To be let into this hostel

As a supervisor swipes

And off they go 

 

My intention in creating this score was to create a kind of puzzle in a puzzle effect. You as the reader, are trying to figure out what specific place the score is referring to in a treasure hunt like manner. As a child growing up, I’ve always been a fan of puzzles. Every game I am fond of has some sort of puzzle element involved in it. I even remember being 10 going to restaurants and my parents giving me sudoku puzzles to keep me distracted. I think this lends itself to this score, I love the idea that someone is reading it in passing and thinking about it as they walk around campus.

The piece was inspired by Yoko Ono’s TRUTH/FALSE in Grapefruit. It sounds like the list of things she’s trying the readers to figure out what’s true and false. But the more you read the more you find similar topics, hidden messages. “All fruits are related species of banana, which was the first fruit in existence. The Bible lied about the apple because they felt mentioning the word banana was too undignified.”  It seems like simple commentary but there is some sort of distaste that Yoko was trying to convey! My score didn’t end up being as deep but used the hidden message idea to make a puzzle!

 

Documentation:

Here I have attached an image of the “bridge” hallway connecting both halfs of this building. The purple hues, the loopy roads and then finally the building in question in the score is West Village F

 

Xuanshuo (Stone) Zhang – Weather Piece

Score:

Check the weather forecast on your phone

Check the percentage for rain

If the percentage is under 7, pick a 20-sided die

If the percentage is under 13, pick a 10-sided die

If the percentage is under 20, pick a 6-sided die

If the percentage is under 30, pick a 4-sided die

If the percentage is over 30, flip a coin

If the percentage is over 75, stay home

Roll the dice

If the roll is higher than one or the coin lands on heads, proceed with your day

If not, stay home

 

 

Artist Statement:

As a wannabe game designer, I always look for ways to make my life fun. I think that randomness can usually be a pretty fun aspect. As someone who has difficulties making choices, I would sometimes use methods such as flipping a coin or rolling a dice decide whether or not I would do an action, not unlike in a table-top role-playing game. One of the things that we do most regularly is check the weather report to see if we would want to participate in any outdoor activities. Part of the scores that I’ve read including Yuki Ono’s works and works in the archives of the blog pages that interests me is that some of them are really simple instructions and based on things we do mundanely. I wanted to create my score based on something we do regularly and incorporate randomness to make it fun. So I decided to incorporate both of those elements, something I do regularly and random element that is common from games. I ended up deciding on weather, because it is one of the things that my life depends on, and it is easily associated with probability. For the randomness part I chose dices and coin flip because they are pretty easily accessible. One of the goals of my score is that it should be something that is easy to do, so someone might want to just do it for a bit of fun one day. Personally, among the scores I read either in class or as homework, the ones that are doable and easy to do strikes with me the most, because being able to participate in them helps me understand them a bit more. Some of the examples are Clock piece, and Wood Piece, which involves actions that I would sometimes do (except not with wood). When combining what I want to put into my score and the concept of these scores as explicit instructions, I decided to specify what to use to decide the probability for each precipitation range closest to representing the probability of the dices. My score does not have any deeper meaning, but I hope it is something that people would find at least a bit fun.

 

Documentation:

Xinyi Ren Score: Trace

Trace

Turn on your computer

Fix a piece of paper on the mouse pad

Tape a pen to the mouse

Start playing games

Change the paper or stop when you want to stop

Observe the path of your mouse movement while playing the game recorded on the paper

 

Artist Statement

My inspiration comes from Yoko Ono’s grapefruit. The book’s content is simple and straightforward, but readers can feel a kind of romance and sincerity. These “Poems” are discovered from every corner of life, and even some unobtrusive things can be given important significance, which makes me choose to observe one of my most common things in life from an unnoticed angle. So I began to observe the computer keyboard and mouse because these are the props I use every day. After a long time of use, I found that several commonly used keys on my keyboard were obviously worn out, but I usually don’t notice that I often use them during play.

The results of these almost unconscious behaviors may be more evident than I thought. I want to use a visual way to record the use of the mouse. People will find that the mode of mouse movement in different game activities is also different, and there is a significant gap in the length and density of lines presented by high DPI and low DPI settings. Even if you play the same game on the same device, results can vary from person to person. At the same time, I think this will also change the behavior of “playing video games,” from short-term preservation to long-term preservation, from personal experience to an art form that others can understand.

When I was doing this score, it gave me a new understanding of my subconscious actions. When I was fully focused on the game, my actions were not what I thought they would be afterward. I originally thought that the moving track of the mouse should be smooth and coherent, but in fact, most of the turning points are stiff and sudden. At the same time, in the game, I pause the mouse in several specific areas more frequently than I thought. When I perform this score on the same game again after a period of time, the pictures composed of these separate and broken lines look very similar to the last time. From this I sensed a pattern hidden beneath the randomness, which is a very wonderful experience.

 

 

Self-Portrait Score – Aaron Cai

Make a self-portrait

Destroy it

If It is a drawing, rip it to shreds

If it is a sculpture, smash it to pieces

Gift what remains to a friend

 

Artist’s Statement:

I struggle with my self-image, so I wanted to do something with self-portraits. I liked the idea that a self-portrait can be in many forms and styles, so I decided to leave that up to the reader. I specifically suggest a sculpture to let the reader know that it doesn’t have to be a drawing. The idea of destroying a self-portrait is cathartic for me. It is also pretty poetic. As for the last line, I wrote it because I think art should be given away to people, not necessarily for free, but the artist shouldn’t hang on to their work forever. Not only that, I just like gifting things to friends, so I think gifting a destroyed self portrait would be really fun to do. The reason the score is formatted the way it is is due to inspiration and influence from Yoko Ono’s scores. I really enjoyed her slightly ambiguous and rhythmic style and wanted to imitate it in this score. I hope I was successful.