Articles and Resources

Tools and Resources

Hi guys,

This is a blog post to create a conversation on the tools and resources we can take advantage of for our final projects.

Text Adventure Engines:

Twine (
An HTML, browser-based Interactive Fiction engine. Supports image usage, and knowing a bit of CSS can make your piece even more interesting

A text-based Advnture game engine that allows a substantial amount of customization. No programming necessary.

2D Art Tools:
Aseprite (
This program is amazing if you want to look into pixel art. There’s a free version that doesn’t look as fancy and has the worst layer management, but its pretty great. Perpixel editing, and one of the most robust per frame animation suites I have ever used.
GIMP is a free Photoshop. Its a thing. It works. You can edit photos. Its really useful.

I really don’t have much more to say about this.

3D Art Tools
Blender (
Have you ever wondered what would happen if someone tried to combine Maya, ZBrush and 3DSMax into one program? Meet Blender. Its a free tool that you can use to model and manipulate objects. These models can then be used to make crazy things happen. I do not have many examples of this program in games, but here’s one game that I actually KNOW uses Blender for modeling: Gorogoa (

2D Engines:
Construct 2 by Scirra (
GameMaker by YoYo games (
Solarus (
This one can be used to make top down action-adventures if you’re into LUA
RPG Maker VX/VXAce (
A Japanese product that is widely used by hobbyists and has a substantial amount of fan-created materials.The base engine is built around a JRPG battle framework, but since the engine is built in Ruby, modders have managed to alter and change the engine in wild and crazy ways.

3D Engines:
Unity (
Despite the website, the Unity game engine can also be used to make 2D games. Its free, and 5 has really neat audio options that are work toying with. Requires knowledge in Javascript or C#.
Unreal Engine (
Despite the name, Unreal is quite real. Notable in the fact that you can visually code games with the Blueprint system. Optionally, you could code in C#.
Blender (
I’m not kidding. This is a thing. Blender has a Game Engine. Good luck finding the documentation for it though.
Irrlicht (
C++. Unless you commit to this engine, I do not recommend touching it with a six-foot pole.

PlayArt Web Site

Hi all:

Bernie DeKoven, author of The Well-Played Game, and my personal play guru, posted this article about a web site devoted to art that engages with play. Many of the artists and movements featured in this class can be seen here.