Snapchat Hide & Seek

by | Mar 16, 2016 | Artwork #3: Intervene, Projects

THE GAME PLAY


 

Shortened version of rules/gameplay/description:

This game is a simple intervention of what the norms are on the 3rd and 4th floor in Snell.  As everybody knows, the top two floors of snell are kept quiet, people seldom really move around apart to go to the bathroom or to leave.

Rules:

  • Any number of players can play this game (well 2+ players unless you want to play the game against yourself somehow)
  • Players must have each other on snapchat.
  • Boundaries must be designated before game begins
  • Players must post a video/photo on their snapchat story within 10 seconds of moving to another location.

Game starts with players scattered in different locations throughout the 3rd and 4th floor of Snell. From there on, players must try to find each other in the library and capture a photo of them in order to “tag” and eliminate them. Additionally, players must post their location every minute in order to promote more movement and excitement from players.


Extensive version of rules/gameplay/description:

This game has a few simple rules. First of all, all players of this game must have a snapchat account and must have all other players on snapchat too.
This game takes place inside of a library, preferrably, the quiet sections of the library. The whole point of this game is to intervene and disrupt the social norms of the quiet sections of the library. For the instance that I got to play, we had four players playing on the third floor of snell.

At the start of the game, all players must begin at one common point and will disperse to their “hiding locations” within a minute. (It is important to make note that gameplay could be easier if there is a seperate group chat with all game players so that there is some sort of communication that may go on. For the time that I played, we had a seperate chat where one player would remind all other players of the rules and also call out any official decisions.)

After the minute is over, all players must post a story (could be a photo or video) of their current location. By having a clue of where each player is every minute, it adds to the element of trying to find other players and eliminating them from the game. A player is “eliminated” from the game when they are captured on another persons story.
The concept of this game is relatively simple and is easily to follow along. I took inspiration from the group that we saw on youtube in class who did a real city sized pacman game. An additional inspiration or influence I had for this would be Yoko Ono. A lot of her art/games heavily relies on audience participation and this game is no different. This game actually cannot be played without any of the participants.
What is interesting about this game is the documentation. The documentation that I gathered are just snapshots of what was happening during the game. Because players were only told to post a story every minute, the documentation is rather boring and plain, but it is cool to know that everybody was most likely moving around between each minute to move to a different location .

Documentation (various photos from the stories)
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