I want to make a game using Twine that puts the player in the position of trying to talk to and comfort a loved one going through depression/anxiety. I will give them multiple options of what to say or do and let them try and handle the situation as best they can.
Inspiration for this comes from mainly Depression Quest, in how it put someone in the position of having Depression and showing them all their “options” even though the player couldn’t choose them all. I also liked a sentence I read that “avant-garde is no longer in art, it is in genetics”, which I am taking literally.