I chose the game Samorost 3, a point and click puzzle adventure where the player interacts with a detailed and immersive world through the curious character Gnome. Gnome is equipped with a musical tool that allowed him to activate spirit like entities that inhabit objects in the environment. This game succeeds in many ways at knowing what type of game it wants to be, which is an immersive journey, and focusing on that in every way. The player engages with the game through discovery and solving puzzles in order to progress. The difficulty of the puzzles is balanced and relatively easy which has a positive impact by letting the player be equally as engaged in the challenge of a puzzle and the experience of solving a puzzle while existing in a new world. The art process utilizes a wide variety of digital painting and image manipulation (of things like horse hair and rocks) to create beautiful realistic outlandish visuals. The mastery and complexity in visuals is also matched with an beautiful soundtrack that mixes tribal tonnes, rich nature sounds, and an almost metallic biological noises at some parts. Headphones are a must.
I chose this game because of my personal affinity and it’s a strong example of how art intersects with games. In game art, as talked about in the readings, “challenge is often found in the unconventional themes and there mechanics to explore them” (Works of Game : On the Aesthetics of Games and Art). In In my opinion this game exists strongly in the space of art because of its ability to present challenge in the context of its unconventional visuals and mechanics.