For Artwork #2 I decided to appropriate multiple different card games into one gacha card game. For those who do not know what a “Gacha” game is, here is a brief explanation and history. A Gacha game usually take form of mobile games. The core game mechanic usually having players using in-game currency to “gamble” for playable character base on luck. Because of this luck based system players can get duplicates and have grind for more in-game currency to draw the character they want. This is similar to loot boxes, however loot boxes usually give skins or items that is not essential to the core gameplay. What gacha differs from loot boxes is that it is the core mechanic and attraction. Many popular gacha game came from Japan as well as the term “Gacha”. The origin of this name came from gachapon machines that could be found all over urban Japan. Gachapon usually requires around 100 to 200 yen to draw a random accessory. The first gacha game is “Dragon Collection” on a Japanese social platform called GREE in 2010. Here’s some popular gacha games: Kantai collection, Girls frontline, Azure lane, Fate grand order, Onmyoji, Fire emblem heroes, Pokémon master and even Hearthstone count as a gacha.
During my planning phase I thought about what object that I appropriate and I thought of the Pokémon Cards that I had at my home. Which lead me to combining multiple different card games into a single card game. You can say this combination of multiple items are inspired by Kurt Schwitters. This use of random cards is like Schwitters’ use of random found objects in his collages. What inspired the gacha part is because of the gacha game that I am currently playing and the realization that Hearthstone is essentially a gacha game. The reason that I chose Pokémon, poker and Uno cards is because those are the most accessible cards to me. Pokémon cards fit perfectly as the central battling monster cards. Uno’s special cards provided interesting mechanic to the game. And the basicness of poker cards allowed it to be easily appropriated. During the development phase I have to think of the varies rule that card games have. Thanks to the already existing rule that came with the cards I just have to simplify it and adapt it into my game. Now for the gacha part, since all gacha game are virtual I have to think of a way to bring it to the physical world. I came up with the idea of assigning each card with a dice combination. In most gacha game there is a tier list where high tier characters have the lowest chance of getting. And as a gacha parody I decided to make the top tier Pokémon to be overpowered and have the lowest chance of getting. During the testing phase with my brother he suggested a extension to one of the mechanic: defending, giving it more purpose to take this action. After testing with him, I realized that this isn’t just appropriation of cards but also mechanic. The game has the mechanic of Pokémon, Yugioh, Uno and gacha games.
When it’s finally the time to test it in class interesting result appeared. The game is a one on one duel with deck that the player gets through rng. The game was played twice with different people both time and both time one of the player gets exceptionally good pulls, both getting the legendary Pokémon. This made it that in both game one player were up against another player that had good luck. However, the result of the 2 games were different. Through the creation process of this game I have one thing in mind and that is unfairness. In a game of luck like gacha game, people with good luck always had the upper hand. To recreate that feeling I made the best card ridiculously overpowered. The first game ended up as I expected, both players played well but the player with the better luck won. However, in the second game the luckier player lost. I concluded that it’s because the other player have the better strategy. And the second game proved to me that with strategy you can win against luck. You could almost saw the second game as an analogy to some real life situation. Some system are made unfair and people with the better luck generally have a easier time. But with a good “strategy” and hard work you can also succeed.
Game Rule and offering chart
The second games player’s deck