This is a short narrative game. I used Twine to create this.
This game is inspired by Dys4ia. When player reacts with one scene/page, system directs player to the next one. Also, there are some ‘dialogue’ in the game, which leads player understand the game without any game mechanics introduction.
There is no rules or goals for this game, player only needs to click on the button to interact with the system. Just like talking to a friend. In fact, it was designed for the player who feels bad. If player feels happy, they are not going to play this game, which means the game will just stop for them. If player feels bad, they will need to ‘choose’ the reasons that they feel bad. Then, the system will show some comforting and encouraging sentences with pictures to them.
The reason I designed this game is that, sometimes, when some people feel unhappy, they pretend to hide the emotions in their hearts instead of telling their friends, since they thought they don’t want to ruin their friends’ day. Actually, I am one of these people. I think if there’s someone could ask and comfort me will make me much more better. But it is also important for us to take the initiative to tell others our worries.
In the game, there were several options to choose for showing the reasons of ‘sad’, which they are final week, being sick, upset for no reason, and ‘don’t want to share.’ If the player chose final week, being sick, upset for no reason, 5 encouraging sentences will show up with aesthetic pictures. If the player chose ‘don’t want to share’, the system would ‘tell’ 2 jokes to the player, try to make them feel happy, even though it might be a SPEECHLESS funny.
(Please download the link to open.)