Month: September 2024

Walking Pictures

By Ruby Harkness

Score

find a friend 

and something to write with

take a walk together

 

avoid all distractions 

observe your surroundings

find something that interests you 

draw it

your friend will do the same 

repeat this 3 times

 

create a story

your drawings are performing

 

Author’s Note

Walking Pictures is a Yoko Ono esc set of instructions meant to promote observation, storytelling, and connections with others. The goal of Walking Pictures is for the user to completely rid themselves of all distractions and focus in on their senses. I feel that in today’s world people overload themselves with distraction, whether it be their phone, outside sources of stress, or even something as harmless as listening to music. Somewhat inspired by the Happenings we enacted in class, this score urges the user to rid themselves of distractions and be completely one with the moment for the duration of the score, which may challenge the user. Being able to draw your surroundings is also a very beneficial skill to have. I believe that visual artists are some of the most in tune with the world and observational people out there, and these skills can be developed through observational drawing, which is what Walking Pictures promotes. Not only is Walking Pictures a commentary on modern day distraction, but also it is a vessel to promote creativity and connecting with others. The entire score is done with a “friend,” who could be whoever the user wants. The storytelling aspect of the score is also a collaborative piece, with two people working together to use their observed drawings and make something more of it. It is a lesson in creativity and human connection. 

The language used in Walking Pictures is heavily inspired by Yoko Ono’s work in Grapefruit. I thought the simplicity and obscurity of the text was very interesting, and wanted to implement that into my own score. I liked the artistic nature of Ono’s writing, and when making a score somewhat focused on art, she was a perfect inspiration. 

 

Play test Images

Yranoitcip

I got the inspiration for Yranoitcip from a Leetcode session with my friends. One person would be at the board, coding based on the instructions given by the audience, and the next person would either continue or erase what had been written based on their own understanding. This sparked the idea to turn it into a competitive environment, where teams have to balance collaboration and misdirection to win.

Yranoitcip is a game designed for two teams with two drawers at the board, but here’s where things get tricky: the teams can give instructions to either draw or erase, and some players might even sabotage the drawing with misleading instructions. The goal? Get your team’s drawer to guess what’s being drawn before the other team!

Special shoutout to Yoko Grapefruit, who helped me shape the concept by adding more depth to the competition. She suggested the element of “hidden identities” to introduce more uncertainty, making it harder for players to know who’s helping and who’s sabotaging. This added an extra layer of strategy, where not only are the drawings at stake, but trust within the team becomes crucial to winning.

Rules Here: https://docs.google.com/document/d/1Y9B5rsfYI5aITZXs7Kcl7TXKdOCzdfwKs7UGJjfzMIo/edit?usp=sharing