Tone Deaf
‘Tone Deaf’ is a simple but unpredictable music game for four players in a 2v2 style format. Each round, one player acts as the Composer, creating a short melody, while their teammate becomes the Repeater who tries to play it back. Both players roll a dice to determine the “modifiers” that change how they must perform. The Composer might be forced to write the melody backward or only use black keys. Similarly, the Repeater might have to play at double speed or with their eyes closed. Points are awarded for successfully following the modifiers and playing the melody correctly. Conversely, mistakes will cost your team points.
Teams race to 12 points; however, victory isn’t guaranteed. Once a team reaches the goal, they must replay all the melodies they created throughout the game in order. If they fail, the opposing team gets one final opportunity: successfully play their melody, and they can steal the win. This last twist keeps every game tense until the very last moment.
This game references Yoko Ono’s ‘Grapefruit’ due to their similar nature. Like the reading, it employs unusual yet straightforward instructions to spark creativity in unexpected ways. Ono’s work asked people to try unusual task, like “Hide until everybody goes home” or “Take the sound of stone aging. These simple prompts turned into art. Tone Deaf works the same way. Rolling dice to decide rules like “play with your eyes closed” or “compose backwards” might sound silly, but they push players to think
differently and create something they never would on their own. Similar to ‘Grapefruit’, the game demonstrates how simple rules and imagination can transform mundane actions into a highly interactive and enjoyable art form.













