Artwork #1: Clocks Score

by | Sep 25, 2025 | Artwork #1: Score

For my score I created a simple game with the usage of clocks and using time and sound to invoke confusion and trying to find order. I reference in this score the ideas that Yoko Ono had in her book Grapefruit where the pieces were regarding what to do with clocks. These clock pieces were making all clocks in the world two seconds faster without anyone noticing and the idea of having multiple clocks together and setting all of them to a certain time, but none of them can be the same or correct time.

So, I took these ideas and decided to add to them, where each player will be given their own clock with the clock hands set at a certain time. Each player is close to one another, but they can’t see each other’s clock. The players would all hear the sound of a clock ticking and would move the clock hands based on how many times they hear a tick, when the player hears 1 tick the hands would move 15 mins (ex: if you hear 4 ticks of the clock an hour would pass). Then once the ticking sound stops, players should pass on their clock to the person on their right. The goal of the game is to keep the momentum going of changing the time of the clocks without missing the tick of the clock and for everyone to end with a different time (no clock should have the same time at the end). However, there is a twist in the game that players don’t know about till the end of the game. It is where the clocks would be set to being certain hours apart without the players knowing and if by the end of game all the players were somehow able to maintain the time distance they would earn an added 2 points.

During the in-class playtest, players tried to keep track of hearing the constant ticking, while also trying to move the clock hands accordingly, they all had different methods in keeping track of the ticks whether it was moving the clock hands while hearing the ticking or counting how many ticks they heard and then moving the clock hands. At the end all of the players each had a different time on their clocks but weren’t able to maintain the hour apart from each other. The purpose of this score is trying to have the players maintain the momentum, while working with the other players in maintaining the clocks at different times.

Images of Artwork #1: Clock Score – Elisabeth Giraldo – Google Docs