Red, White & Iron

by | Oct 21, 2025 | Artwork #2: Appropriate, Uncategorized

Materials

  • Early Event Cards
  • Late Event Cards
  • Resource Cards (influence cards, support cards & tool cards)
  • 5 People

Rules

  • 5 Players- 2 Fascists, 2 Socialists, 1 Anarchist
  • Each player starts with 3 Influence cards, 3 support cards and 3 tool cards
  • Influence card- allows players voting power. More influence cards= more voting power, no influence cards=no vote.
  • Support card- allows player to stay in the game. No support card=out of the game
  • Tool card- used as negotiating tool and purchasing other cards from players.
  • Each player picks up an event card going in a circle. Finish all early event cards before moving to the late event cards deck.
  • Players are allowed to trade, negotiate & debate.

Win Conditions for:

Fascists- Get as many resource cards possible/ make sure everyone else loses their resource cards.

Socialists- Everybody has fair distribution of resource cards.

Anarchist- Both Fascists and both Socialists have lost all their Influence cards.

1st Iteration

The first iteration of the game used 2 fascists, 2 anarchists and 1 liberal(socialist). It also used food cards instead of tool cards and influence cards. the roles of the tool cards were too vaguely defined. The event cards were also vaguely defined. I think the first iteration was too chaotic and loosely defined. I think the idea for this game came from various places like the game mafia, the current political climate & lot of early dada movements that rejected governments systems and satirized them in their art. I also think each event card acts as a score itself taking inspiration from Yoko Ono.

2nd Iteration

For the 2nd playtest I continued to refine the content of my event cards, and appropriated images instead of using text for the resource cards. I appropriated real life events in the event cards such as the capitol riots. This iteration worked a bit better but still needed several adjustments for smoother gameplay.

Second iteration in gameplay

 

 

Some event cards from the second iteration event deck.

Final Iteration

The final iteration of the game seperates the events cards into 2 decks- early event cards & late event cards unlike the first iteration. I also changed the the event cards to include cards that allow more cards that allow winning events which was missing in the previous playtests. I also tweaked some minute details that allowed for smoother gameplay, like the content of the event cards.

FInal game play in class, debating with no words!

Some event cards from the final event deck