Artwork #3: Intervention-Survey

by | Nov 7, 2025 | Artwork #3: Intervene

Idea:

Social Anxiety Simulator is an interactive artgame that explores the emotional and psychological experience of social anxiety.
Rather than focusing on winning or completing objectives, the game’s purpose is to make players feel the tension, discomfort, and self-consciousness that people with social anxiety often experience in daily interactions. The project aims to transform internal emotional struggles — like overthinking, avoidance, and fear of judgment — into playable mechanics.

Implementation steps:

1.Create the online questionnaire (using Survey Mars).

2. Title it “Rountine quetsion” to make it appear formal and legitimate.

3. Include typical demographic questions first (gender, age, major) followed by increasingly personal ones.

4. End with a disturbing message (“We now know when you’re most vulnerable”) and a final reveal (“Don’t be alarmed, it’s just a joke”).

5. Send the link to friends and classmates, asking them to share it further with others and strengthens authenticity.

6. Post the link on reddit, discord serve with a short message”This is part of a small social experiment about online honesty. Please answer truthfully.”

Feedback:

  1. Interesting
  2. I actually answered everything truthfully, even the weird ones. I guess I just wanted to see where it was going. 
  3. I didn’t really feel much. It was kinda weird
  4. This was not funny
  5. I guessed everything.
  6.  I kinda love it though, creepy but funny.
  7. Bro, I was chill until that last message. 
  8. uhh

Artist Statement:

In contemporary digital life, people constantly reveal private information through small, habitual actions,clicking “agree,” typing an email, answering a question, without questioning who is watching or why. I wanted to explore this blind trust and the false sense of safety that surrounds it. So my project takes the form of a fake online questionnaire titled “Rountine Quetsion.” For this project, I went through several different ideas before deciding that a fake online survey would be the most suitable and efficient approach.In the end, I designed it to look like a real social experiment, and the feedback I received ranged from laughter to discomfort. Some found it funny, others called it disturbing or “not funny at all.” Many admitted they answered everything truthfully, even the strange questions. Simply because it looked legitimate.

At the end of the survey, I added a small joke,then I put a message revealing that the project was an experiment about privacy and trust. My intention was not to scare anyone, hoping to remind those who participated in my experiment that the internet can easily leak other people’s privacy. This piece operates as a tactical critique of how surveillance and consent work in digital culture. The player becomes both the performer and the subject of the experiment. Through this process, I realized how powerful simple digital interactions can be in revealing people’s blind trust in familiar formats and how art can use that trust to provoke awareness.