Artwork #4: Express/Experience – Final Presntation

by | Dec 9, 2025 | Artwork #4: Experience, Projects

The idea of my pitch would be that 6 or more players will draw two cards in clockwise order containing two unique/unrelated statements. Players must try to combine those statements into 1 sentence and communicate that to their teammate who sits directly across from them. Once everyone is ready, all the players will yell their statement all together and each group must try to figure out what their partner said. If they can interpret part of the sentence that was told to them they get 1 point, if they figure out the entire message they get 2 points. However, if they mention something that another player said as part of their guess, then that group gains a point (or two if they interpreted their message). Each player may get 15 seconds to decipher what was said and then must write down their guess on paper. Then players will go around sharing their answers to see who was able to decipher correctly. The piece was inspired by my previous project of only speaking Portuguese for a set amount of time and not being able to use any translation tools (which was inspired by the Uncle Roy All Around You experiment) thus being a Appropriated version of my previous project where I changed the idea of being players have to communicate to their partner with heavy distractions and ensuring that your partner picks up on your messaging and not another teams message.
The intervention was conducted in the following scenario:

  •  Dinner Party (Thanksgiving)
  • Group of 6 people
  • Entire classroom
  • 4 people (with loud music playing from everyone’s phone)

After conducting playtests, I found that players really liked the idea of trying to convey a message towards their teammates with a while other teams are doing the same thing. Plus the chaos of having to also state your message and interpret at the same time adds to the chaos of being able to ensure you convey the message properly. I ended up finding that it works for at least 6 players but is better when done in big groups or at parties. Overall, I would say this is my most successful game yet!

Below are some images of the cards that were made and a playtest conducted with the entire class (including the grandmaster):

Experimental Game Design Sentences for Game