Nba2k25 Voice Chat Intervention

by | Nov 12, 2024 | Uncategorized

NBA2K25 MyPark Social Behavior Study

Overview

Objective: To observe and document player reactions to changes in social behavior within NBA2K25’s MyPark environment. Location: MyPark voice/game chat Purpose: Analyze how players respond to shifts in communication style and whether toxic behavior can be influenced.

Experiment Scenarios

Initial Scenario 1: Toxic to Nice (Individual) Initial State: Exhibited toxic behavior Progression:

  1. Initial toxic interaction
    • Me: “You’re trash at this game, uninstall bro”
    • Them: “Whatever, you’re just spamming cheese”
    • Me: “Grown A** man being this bad at a video game is crazy”
    • Them: “Talk when you learn how to shoot”
  2. Post-loss interaction
    • Them: “Hold that L you toxic *****”
    • Me: “That’s what you get for playing like that”
    • Them: “Scoreboard don’t lie”
    • Me: “Your peoples would be real disappointed by this performance”
  3. Slight improvement in tone but still condescending
    • Me: “Hey, at least you’re trying. Maybe stick to rookie mode though?”
    • Them: “Still won tho”
    • Me: “Next time do [this, this and that] so you can stop me”
    • Them: “Nobody asked for your advice *****”
  4. Second game victory
    • Me: “You getting better man good job!”
    • Them: “Don’t act nice now after being toxic”
    • Me: “Nah fr though, good adjustments”
    • Them: “Whatever man…”
  5. Third game being nice
    • Me: “What’s your name how are you?”
    • Them: “Why you switching up now?”
    • Me: “Say you actually pretty good I can’t lie”
    • Them: “Yo, why you trynna be so nice all sudden chill”
  6. Outcome
    • Me: “GG man, you’ve tuff. Add me if you want to run some games”
    • Them: “You bipolar or something?”
    • Me: “Nah just tired of the toxic stuff”
    • Them: “Ight bet, but no more toxic stuff”

Scenario 2: Toxic to Nice (Group Setting) Initial State: Group toxicity towards opponents Progression:

  1. Initial group toxic behavior
    • Us: “Yall some **** straight garbage fr”
    • Them: “Says the **** with 0 points”
    • Us: “Deleting the game might help your IQ levels”
    • Them: “1v1 me you scared **** “
  2. Post-loss interaction
    • Them: “Hold that L bozos”
    • Us: “Y’all got lucky with that **** cheese”
    • Them: “Cry more, skill issue”
    • Us: “Touch grass you **** sweats”
  3. Individual shift
    • Me: “Come on guys, they’re not that bad”
    • Team: “Nah **** them they’re dogwater”
    • Them: “At least someone got sense”
    • Team: “You switching sides now? **** outta here”
  4. Victory interaction
    • Me: “Good games anyway”
    • Them: “You cool but your squad toxic af”
    • Team: “Still trash tho frfr uninstall”
    • Them: “3-1 scoreboard don’t lie”

Scenario 3: Targeted Toxicity with Defenders Initial State: Group targeting one player Progression:

  1. Initial targeting
    • Team: “This PG selling harder than a garage sale”
    • PG: “My bad, I’m new to point”
    • Team: “My grandma got better handles than this ****”
    • PG: “Yall dont gotta be like that fr”
    • Them: “Leave gang alone”
    • Team: “Or what LMAOOOO”
  2. Performance criticism
    • Team: “7 turnovers?! Delete the build expeditiously”
    • PG: “Chill bru im new”
    • Team: “Actual NPC behavior right here”
    • PG: “How bout you guard your man instead of ****riding me”
    • Them: “Nah i cant lie you playin like *** gang”
    • Them: “Yea I can’t even defend you”
    • PG: “Bru what??”
    • Them: “LOCK IN DUMB***”
  3. Other team jumps in
    • Team: “Yall really bullying your own teammate?”
    • Them: “Wasn’t yall just talkin ya own ****? Mind ya business before you catch these L’s too”
    • Team: “1v1 after this, put your VC where your mouth is”
    • Them: “Bet pull up then”
  4. Unexpected turn
    • Team: “Your PG ain’t even bad, yall just ball hogging”
    • Them: “Now we got ops defending sells, I’m done”
    • PG: “Thanks but I don’t need yall pity”
    • Team: “Just saying they toxic for no reason”
    • PG: “Yall the idiots who started it”

Scenario 4: Nice to Toxic (Individual) Initial State: Positive behavior Progression:

  1. Initial friendly
    • Me: “Nice shot selection bro”
    • Them: “Thanks fam, you got good IQ”
    • Me: “We could go crazy if we sync up”
    • Them: “No cap, let’s cook”
  2. Post-loss shift
    • Me: “Bro what are these passes…”
    • Them: “Maybe if you hit an open shot”
    • Me: “You playing with your monitor off?”
    • Them: “Least I don’t play like I got parkinsons”
  3. Full meltdown
    • Me: “My dead dog got better stick skills”
    • Them: “Crazy how you went from nice to **** real quick”
    • Me: “Crazy how you went from decent to selling”
    • Them: “You the type to cry in park cuz you lost yo vc fr”
  4. Peak toxicity
    • Me: “You the reason 2K needs parental controls”
    • Them: “All that talk but won’t 1v1”
    • Me: “**** go back to Fortnite kid”
    • Them: “Your mom should’ve closed her legs”

Scenario 5: Nice to Toxic to Nice Initial State: Positive meeting mild toxicity Progression:

  1. Initial friendly
    • Me: “Clean moves bro!”
    • Them: “Whatever, you just cheese screens”
    • Me: “Just tryna hoop fr”
    • Them: “You call that hooping? **** pathetic”
  2. Energy matching
    • Me: “Shooting bricks like you building a house”
    • Them: “Still dropped 21 on your head”
    • Me: “With 12 shot attempts you **** ball hog”
    • Them: “Better than yo selling ***”
  3. Cooling down
    • Me: “We both acting childish rn”
    • Them: “You started being toxic tho”
    • Me: “This community toxic enough already”
    • Them: “Facts, mb for getting heated”
  4. Resolution
    • Me: “Run it back? No toxic this time”
    • Them: “Bet, lemme hop on my guard build”
    • Me: “Ight don’t sell tho lmao”
    • Them: “Only W’s from here”

      Key Observations

      • Toxic behavior intensifies after losses but often initiates from early-game mistakes (missed shots, turnovers)
      • Players are more likely to become toxic when teammates reinforce negative comments
      • Initial plays heavily influence the match’s social dynamic
      • Solo players tend to adapt their behavior based on group majority
      • Defensive players receive most toxic comments, especially after opponent scores
      • Players maintain toxic behavior longer when supported by teammates
      • Direct confrontation typically escalates toxicity while indirect positivity can de-escalate

      Patterns Observed

      1. Players show strong initial resistance to attitude changes, often interpreting positivity as sarcasm or weakness
      2. Individual reform happens gradually over 3-4 games while group toxicity tends to be self-reinforcing
      3. “Alpha” players (highest rep/score) heavily influence group behavior
      4. Toxicity peaks after game-changing plays (turnovers, missed open shots)
      5. Players are more receptive to positive feedback after showcasing individual skill
      6. Cross-team defenders of targeted players often escalate rather than defuse situations
      7. Victory often softens players’ receptiveness to positive interaction
      8. Early-game toxicity is harder to reform than late-game reactions