This should serve as a basic design document as well as an indication of where code will be appropriated from. The experience I am trying to provide is that of deliberating with whether one should put themselves at risk to protect others that don’t seem to care that they’re being attacked.
- the map is a bunch of houses and grass. possibly some white picket fences.
- houses
- just there as set pieces
- enemies can go through them, player and civilians can’t
- houses
- enemies
- dark and shadowy
- they have a big eye
- they float around
- possibly have an animation
- they attack the player as well as civilians
- they suck little message-looking things out of civilians
- they damage the player
- reuse capstone project code from seeking missiles and wandering enemies, possibly from the a.i. companion as well
- player
- has a rolled up newspaper to hit enemies with
- you can use it rapidly
- “whap” sound effect
- you don’t kill the enemies they just kinda leave you alone after you whap them enough (around 3 times)
- you walk slowly
- balance is such that you can defend yourself easily but it is hard to keep other people safe
- if you lose all your health you get sent to russia
- win condition involves dick-picks or something – see last week tonight
- reuses capstone project code from the player
- has a rolled up newspaper to hit enemies with
- civilians
- they don’t try to fight or avoid enemies
- they just kinda walk around
- possibly talk to each-other in speech bubbles or send little message-looking things to each other which enemies could intercept
- they don’t die
- reuse capstone project code from wandering enemies