Demo:

For my express/experience artwork, I wanted to focus on the style of indie game that I was first introduced to as a kid: puzzle games that took simple mechanics and implemented them in ways that were complex. A prime example of this is The Stanley Parable, an indie title featured in the Gameloading: Rise of the Indies documentary. On paper, The Stanley Parable is a walking simulator that takes place throughout an office building with some narration and diverging paths. However, the way these mechanics are implemented provides for a rich and engaging narrative with whimsical and snarky undertones. My hope for this project was to recreate the elegance and creativity that characterizes these games but in an abstracted form devoid of characters and narrative. It’s easy to feel like every indie/art games all need to have deeper meaning or profound commentary to be of worthwhile. In order to shy away from that, I wanted to embrace engineered play by focusing on an interesting mechanic and all the ways it can be used in a simple puzzle game. Objects in motion is a top-down room-based puzzle game where your surroundings change based on which direction you are moving. Throughout the game you will encounter walls, portals, and terminals that rotate the world around you. Navigating through the interactions of these three components is where the complexities lie.

Scripts: