lalala

Chewy Game 🧸

Chewy game is a single player physical game made for both children and adults. This is a game that takes appropriation of Gummy Bears. Originally, I wanted to take advantage of the bouncy physical feature of the candies. Then I realized that Gummy Bears are linked to childhood memories for a lot of people. My friends told me that their parents would give them gummy bears as a reward for accomplishing goals. And they always appear when it was festival season and were giving out as a present… however, in my case, gummy bears are connected to the image of liquor and bar games. I used to love dipping the gummy bears in liquor bottles and took them out the next day. They will have a great taste and become 2 times bigger than before. I thought it would be interesting to take the form (of candy) and the mechanism of bar game (which are usually restricted to children) to make a game for children.

During playtesting, I got some playtester noted that this grab and throw mechanic is very similar to knucklebone game (jacks), a game that has multiple origins and is played worldwide. My cousin told me that my game remind him of Assyk, a traditional sport of Kazakh cultures, instead of gummy bears, they use real knucklebones of lambs.

Preparation:

a bag of gummy bears and take two of the same color’s (usually there will be 5 colors in a bag) and a plushie.

How to play:

  1. Scatter these 10 gummy bears on table (shuffle?)
  2. Throw the plushie up high (the higher the more time you got for picking the gummy bears.)
  3. Speed Grab one gummy bear at a time and catch the falling plushie (with one hand).
  4. Throw again and grab a pile of gummy bears (that should be 5 of them)
  5. If failed to catch the plushie, discard all of the bears you have and start over.

Goal(s):

  1. Because this is a game that takes practice to be good at, as you play longer you should be less hesitated and require less time to pick the gummy bears in correct colors.
  2. Try not to fail catching the plushie

2nd iteration: (another version)

I thought I would be great to have the player eat the gummy bears at some point of the gameplay. Since it is edible and I gave the volunteer playtesters gummy bears as a reward anyways.

My professor suggested that this game is really about restriction. Both in time and physically. It is hard to catch and grab by only one hand. So I kind of wanted to push the limit of the restrictions (balance).

To make it easier, I replaced the plushie with a small beanbag.

  1. Wash your hands & make sure the gummy bears are edible
  2. Same as the old rules 1-5.
  3. But this time, once you succeed one attempt to grab and catch, pass the gummy bear to your other hand.
  4. Focus on this hand and throw up the gummy bear, quickly flip your hand and catch it by the back of your hand.
  5. Balance and let it lying safely on the back of your hand while throwing up the beanbag using the other hand.
  6. Grab & catch your next target
  7. Congrats! This counts as a round and you can finally consume the gummy bear.
  8. Repeat until you got (eat) all 5 of the gummy bears of different colors.

?

Inspired by Kaprow’s ‘happening’. “The line between art and life should be kept as fluid, and perhaps as indistinct as possible. We learned most of the history by trusting the authorities. Humans are restricted to one single timeline and space. History is up to us what to believe. Think backward & find it fascinating that historical events are not by design.

instructions:

Take photos (use toy cameras) –low resolution 

Use the photo to come up with a narrative of made-up history

Mix them up with real historical events (newspaper/narrative) 

Tell an incredulous story convincingly (and with enthusiasm)

Examples: (gameplay)

Playtester 1:

PICT0677 (A photo of a man flying-kicking an iron ball)

【 A man claiming to be a descendant of Newton donated this sculpture to the MFA Museum. He recounted a family story about a true experience involving Newton: one day, Newton was struck on the head by a large iron ball that came from an unknown direction. Furious, he decided to study why the iron ball fell and hit him. This anger fueled his research, leading to the formulation of Newton’s three laws of motion. Inspired by this story, the sculpture was created. 】

Player 2:

**Pict0680 A Bunch of Statues**

 

【This is a record found in a donated diary, supposedly by Leonardo da Vinci, at the MFA museum.

“On October 11, while walking in the forest, the fog suddenly thickened around me, and I couldn’t see the path ahead. I had to stumble forward blindly. When the fog finally cleared, I found myself in a place I had never seen before, filled with ancient Greek sculptures, all of them incomplete. The architectural style of this place was completely beyond my understanding, and the materials hinted at something that filled me with dread—it didn’t belong to my civilization. My gaze met the head of a statue. I couldn’t comprehend what was before me, but I was deeply shaken. Back home, I fell into deep thought. I felt like I had received a new inspiration, with various truths and ideas flooding my mind. Perhaps I should start my creation now.” 】

PICT 0206

**A Corner of an Octopus Sculpture**

【 The curator of the Massachusetts Maritime Museum loves to share a story whenever he sees someone admiring his favorite octopus sculpture. He tells them that before Columbus set sail, he had a dream about a giant octopus. He told his crew he had never seen such a beautiful creature before. So, he decided to get ready for a voyage, hoping to explore all the oceans just to catch a glimpse of this amazing being.

As he traveled, he did expand our understanding of the oceans and continents, but he never came across that dream creature. His sailors insisted that finding the beautiful giant octopus was their reason for setting out, but historians didn’t really buy that explanation. So, this fascinating bit of history is only known by the curator, who is passionate about the ocean. 】