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Sensation Deprivation [Final Game]

Sensation Deprivation

Overview:

This game is meant for all players to sense the feeling of being blindfolded and having to focus on a visual task. While blindfolded, players must draw a visual representation of the song that they are listening to. Ultimately, the players must guess which song corresponds to each drawing in the end, but the main focus of this game is to experience sensation deprivation.

Materials Needed:

  • Some tunes
  • 10 Earphones/headphones
  • 10 blindfolds
  • 10 pieces of paper cut out
  • 10 pencils
  • 10 human beings
  • Tape
  • White/Blank Wall

How to Play:

Please take a look at the powerpoint attached (with documentation at bottom)

Statement:

This game is a combination of several influences from those who we learned from through this semester. I would say that the element of audience participation is from Yoko Ono. From her white chess to her cut-piece, much of her art/game heavily relies on the audience’s actions. I took some ideas from what we learned from the score assignment to use. Very much like a score, this game is simply just following a set of instructions, and the outcome is something that is not predictable. Additionally, with the way that all of the audience’s artwork is presented in the end is sort of like Sophie Taeuber’s pieces where it is tiled on a canvas and it almost looks like a puzzle that was put together.

In terms of the matrix, I would place it near the radical formal corner because of the low skills that are required for this game and also how it does not have much association with politics or that sort of agenda. This game focuses more on the playing of the game and not so much the message that is left for the audience in the end

Playtest Discoveries

During some of the playtests that I had, some people told me that the other platform that I was using before (before google drive) was not working on their devices and I realized that it’d be a big problem for the soundtrack to not be working for them. I then changed the platform of my song to be on google drive since it is more universal and all my problems were gone. Another thing that people told me during the process of developing the soundtrack was that the song transitions were not that clear so I fixed it through a few edits. I also made the canvas for each player more simplified so that they would not have to think about a hundred things while blindfolded and drawing.

Documentation:

Please Click Here to view the photos and powerpoint. 

Snapchat Hide & Seek

THE GAME PLAY


 

Shortened version of rules/gameplay/description:

This game is a simple intervention of what the norms are on the 3rd and 4th floor in Snell.  As everybody knows, the top two floors of snell are kept quiet, people seldom really move around apart to go to the bathroom or to leave.

Rules:

  • Any number of players can play this game (well 2+ players unless you want to play the game against yourself somehow)
  • Players must have each other on snapchat.
  • Boundaries must be designated before game begins
  • Players must post a video/photo on their snapchat story within 10 seconds of moving to another location.

Game starts with players scattered in different locations throughout the 3rd and 4th floor of Snell. From there on, players must try to find each other in the library and capture a photo of them in order to “tag” and eliminate them. Additionally, players must post their location every minute in order to promote more movement and excitement from players.


Extensive version of rules/gameplay/description:

This game has a few simple rules. First of all, all players of this game must have a snapchat account and must have all other players on snapchat too.
This game takes place inside of a library, preferrably, the quiet sections of the library. The whole point of this game is to intervene and disrupt the social norms of the quiet sections of the library. For the instance that I got to play, we had four players playing on the third floor of snell.

At the start of the game, all players must begin at one common point and will disperse to their “hiding locations” within a minute. (It is important to make note that gameplay could be easier if there is a seperate group chat with all game players so that there is some sort of communication that may go on. For the time that I played, we had a seperate chat where one player would remind all other players of the rules and also call out any official decisions.)

After the minute is over, all players must post a story (could be a photo or video) of their current location. By having a clue of where each player is every minute, it adds to the element of trying to find other players and eliminating them from the game. A player is “eliminated” from the game when they are captured on another persons story.
The concept of this game is relatively simple and is easily to follow along. I took inspiration from the group that we saw on youtube in class who did a real city sized pacman game. An additional inspiration or influence I had for this would be Yoko Ono. A lot of her art/games heavily relies on audience participation and this game is no different. This game actually cannot be played without any of the participants.
What is interesting about this game is the documentation. The documentation that I gathered are just snapshots of what was happening during the game. Because players were only told to post a story every minute, the documentation is rather boring and plain, but it is cool to know that everybody was most likely moving around between each minute to move to a different location .

Documentation (various photos from the stories)
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Draw Against Humanity [Appropriation]

Before you play/ Artist Statement:

This game is a combination of two different games, “Cards Against Humanity”, and “Write and Draw”. There are a few twists to each of the game which makes this one unique and more exciting. This game is very much inspired by the Yoko Ono -esque style of having the audience getting involved with the actual process of creating the art. Additionally, it has a slight flux element to it because of the nature of the game and how it involves individual players to draw(or try to…).

Many people have played Cards Against Humanity and I’m sure that it’s been great fun, but I hope that playing it with a few twists here and there will make it more interesting for you. Although Cards Against Humanity may disappoint some players with its very horrible or offensive themes and statements, the players should try to go beyond that and think about the artistic or unartistic elements behind the white cards when playing the second part of the game.

Materials needed:

  • Cards Against Humanity Cards
  • Post it notes or something that you can stick/label the white cards from the deck
  • More post it notes (preferably large sized) for the second part of the game
  • A pencil/pen
  • Human (6,8, or 10 of them preferred)

How to Play:

Before listing out the steps of the game, here is the general flow of the game so you have an understanding of how it all goes.

  1. Divide up into two equal teams.
  2. Play 6 rounds of speed-Cards Against Humanity
  3. Put all remaining white cards into either one or two decks                                                                                         ( different difficulty levels)
  4. Play 2 rounds of Write/Draw (each team)
  5. Determine the winner

Here are the more detailed steps to playing this game. Please take note that it is important to follow all steps at all times.

  1. Grab about 80-100 white cards from Cards Against Humanity
  2. With 2-3 other members (who could play this game or not), go through each of the white cards and determine how difficult it is to draw the card.
    • If the card seems relatively easy to draw, label it with yellow
    • If the card seems not too easy to draw, label it with red
    • If the card seems nearly impossible to draw, label it purple
    • If the card is impossible to draw, place in another deck far far away
  3. On a sheet of paper, write the following…
    • ” Yellow:  Point Value : 5     Seconds to draw: 25s”
    • ” Red: Point Value: 8        Seconds to draw: 35s”
    • ” Purple: Point Value: 12    Seconds to draw: 45s”
  4. Once all cards are labeled, place them into one deck and shuffle very well.
  5. Gather all players and split into two teams.
  6. Card Czar (the one who chooses with card is best) is whoever is at the end of the table on the left hand side. If you are playing at a round or other irregular shaped table, you may choose as a group as to who goes first
  7. The next Card Czar is the person to directly across the table. If playing at irregular table, go counter clockwise.
  8. Deal 8 white cards to each of the players around the table
  9. Place the remaining cards in the middle of table
  10. Explain to all players that…
    1. players may only draw one additional white card from the middle during all 5 rounds
    2. Players must place their white card in the middle within 15 seconds of the black card being placed. Otherwise the player doesn’t get to play for the round
  11.  Like a normal CAH game, let the Card Czar choose the best card. Award one point to the team of winner.
  12. Play 5 rounds of speed-CAH
  13. After 5 rounds, place all of the remaining cards in players’ hand in the middle.
    • For easy level: Place the cards in two different decks depending on which team they’re in
    • For difficult level: Place all cards into one pile
  14. The winning team will now play Write/Draw. Because they won, they get 5 additional seconds allotted for each step.
  15. Have two post it notes next to each other and a pencil ready
  16. Ask for the winning team to get in order of who is good at drawing/interpreting. Those who are good at drawing should go 1st, 3rd, 5th, 7th… Those who are good at writing should go in between them
  17. Everybody except #1 must now leave the area to where they cannot see the cards.
  18. Player #1 now chooses a white card from the deck (either their own or from the big pile) and has the allotted time written on the card to draw a visual representation of the statement.
  19. After the allotted time is over, cover the drawing with another post it note and ask for player #2 to come over. Player #2 will now have the allotted time to write what they think the player before read on the card. The post it note may be revealed when player #2 is ready.
  20. After allotted time is over, cover the drawing done by player #1 again and also cover the writing by player #2. Player #3 will now come and repeat the same process at player #1, but this time based on the statement written by player #2.
  21. Repeat steps until all players have gone.
  22. When all players have gone, all players come together and reveal the marvelous art that they have created as a group. Determine if the final drawing has anything to do with the original white card that was drawn. If it’s close, reward the team with the point value. If they have it half way there, give them half the points. If it’s horrible, don’t give them any points.
  23. Let the other team repeat the steps.
  24. Each team plays 2 times and whoever has the most points in the end wins.

Some documentation:

A player tried to write something...

A player tried to write something…

The cards labelled and ready to go

The cards labelled and ready to go

An example of a player who tried to draw....

An example of a player who tried to draw….

Old School Spam [Final]

Old School Spam

[Instructions]

Open the first book you see in sight

     flip some pages eight times to the right

Find the first word that comes to sight

     that’s the word you’re going to write

Now open another book and follow the same steps

Open your computer and open up a browser

 search for the two words that you came across

        find the third result on the fourth page and that’s your page to claim

Write the url of the page down on a piece of paper and fly it as a paper airplane across the room.

[Documentation]

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[Artist’s Note]

This idea just came to me randomly when I was going through my spam section of my email. I realized that there’s just too many spam emails that have nothing to do with each other. I then realized that some of the spam messages are literally just random words put together.

This initial idea allowed for me to expand to this score that I had.

Hopefully this will be something of interest to you.

Score Iteration 1

Old School Spam

Open the first book you see in sight

     flip the page eight times to the right

Find the first word that comes to sight

     that’s the word you’re going to write

Now open another book and follow the same steps

Also open a browser and search for the two words you found in the books

Write the url of the page down on a piece of paper and fly it as a paper airplane across the room.