Official Rules:
- Use WASD to move
- Reach the Bed
Game Link:
https://play.unity.com/en/games/2faa68b0-3fc1-4e80-83a1-345bd5f64cd0/time-game
Description:
The game I made was a 2D puzzle game where the player tries to grab key items (Food, toothbrush) and avoid distractions(phone, friends, TVs) in order to head to bed on time.
Playtest #1:
In the early phases of the game there was only a friend and a phone as well as the bed. Because of these limiting options, there was only one level but it worked well enough as a proof of concept.
After this playtest there was a request from the playtesters for more variety of distractions and key items.
Playtest #2:
During this time there were 3 levels of varying difficulty, including key items and an added TV distraction. Player feedback was there should be a few more components as well as more challenging levels
Summary:
I initially wanted to make an art game commentary on easily it is to ruin your sleep by seemingly harmless distractions. My initial idea was a time game based around a sort of clock system. The clock would increase after each action you do and depending on the action you take it might consume more or less time.
I diverted from this idea because although it was an interesting concept, im not the biggest fan of text games and much prefer puzzle games. That is when i was inspired by a classmate’s 2D puzzle game that used direction inputs to change the puzzle. Through this inspiration, I decided to make my own 2D puzzle game and I created a (kind of) turn-based grid system puzzle game.