“See Nothing, Hear Nothing, Speak Nothing” is a communication game where three players must cooperate to follow a set of instructions. The twist? One player cannot see, one player cannot hear, and one player cannot speak. It is a very simple constriction, but as shown through playtesting, can be very difficult to follow. Players must work together with limited forms of communication to walk over to another person and get their favorite ice cream flavor, but these restrictions complicate that, as the players struggle to communicate with each other what has to be done.
When I was formulating where to take my score game, I was reminded of the Three Wise Monkeys in Japanese culture, represented by the phrase “See no evil, hear no evil, speak no evil.” These monkeys were symbols for the complexities of human nature and ethical living, and represented how sometimes it is hard to live your life doing the right thing all the time, and it even poses the question of “What is the right thing to do?” I thought I could translate that over into my score by getting to players to really think about what their objective is. Players must come to terms with the “right” way to play the game and can choose to follow the directions in whatever manner they please. I was also inspired by my job as a baker. At work, I am with several different groups of people, ranging from coworkers drastically older than me to coworkers who speak an entirely different language. This makes communication hard, especially in an environment that thrives from good communication and teamwork. In spaces like these, it is important to know how to communicate in ways that aren’t just speaking, and so this game also helps build upon those skills.














