No Name Game
Learn everything there is to know about a person
except for their name.
If they give it to you:
Finish the conversation,
find a new person,
and start over.
Never see them again.
Artist’s Interpretation:
There are two kinds of introverted people. The first is a person who could spend more time interacting with others but prefers to keep to themselves. The second kind is a person who wants to socialize more but is not able to due to nervousness or social anxiety. As a kid, I was the second type of introvert. I always believed that I didn’t have anything interesting to say, and that introducing myself to other people would only result in me bothering them. However, my demeanor would completely change whenever I attended Magic: The Gathering events at my local game store. In that setting I would be outgoing, friendly, and way more talkative despite being surrounded by total strangers. I didn’t even know any of their names. Something about the low-stakes environment and being around people that I wouldn’t see regularly made meeting people much less intimidating. It felt like it didn’t matter whether I made a good first impression or not because it was probably the last time that we’d interact. I didn’t care about saying the wrong thing or not saying enough, it was just fun to engage in conversation.
The reason I wrote this score is because I wanted to recreate that experience for other people. I wanted to ensure that by playing the game, you are conversing for the sake of conversing and not so focused on seeming likeable. The irony of this score is that the longer you spend learning about the other person, the more of a connection you’ll develop. Once a certain level of familiarity is established, most people will exchange names with you in order to see you again. It is unlikely that a person will be able to complete the score without starting over. However, every single restart is tied to a person that you interacted with that wanted to see you again. The score isn’t meant to be finished, it’s designed to teach the player that they have the ability to find genuine connection in their everyday life.
These were the three people I talked to in the dining hall. All three of them gave me their names. I tried again later in centennial commons but didn’t get permission to take photos.