Final Rules:
- Find a friend who you may share this experience with
- Find a piece of paper and a chunk of charcoal
- Draw something that comes to mind with the charcoal
- Pass the charcoal over to your friend and have them do the same
- Continue this cycle until the paper accidentally becomes smudged through curiosity or process
Playtest Notes:
In my first playtest my players showed me just how constraining my initial rules were and I decided it was important not to guide players on what to draw but to allow their minds to wander and have their drawing interact naturally.
In my second playtest (photos below) the players showed me just how difficult it was to smudge a paper using pencil lead, thus I changed the wording from pencil lead to charcoal.
Summary:
Looking at all the different scores on the blogposts I decided I wanted to make a Score that commented on the way a person can wind through life’s events, both expected and unexpected. I also wanted to comment on how each event can change the meaning of another and that chance increases as more events are introduced. To reflect this i needed to create something open and relaxed while adding an element of unpredictablilty.
After looking through the blog posts and reading the Scores by Yoko Ono I decided to mirror the Scores I found abstract yet elegant, which is something I find Yoko Ono does very well. I was also inspired by Dinner Piece (link) which has a very relaxed ruleset allowing it to be a very open ended and laid back game.
However, ideally this piece would be done with paint or by erasing lines to more accurately depict the idea of how life can affect a person. However, due to lack of materials and time to playtest either of these i was unable to change