The game I’d like to present is “Limbo”, a 2D platformer released by an indie company called “Playdead”. This game tells a story through very minimalistic visuals and gameplay, but with the few things this game does, it does very well. For example, the game’s color palette is merely black and white, with a shadow-box/silhouette kind of aesthetic, but the amount of detail the game provides through other means such as dust clouds or inertia is incredible. Because a player’s focus is drawn away from the normal things eyes gravitate towards, they are able to notice the more minute things that really pull together how believable an environment is. The game also does not give you a direct narrative, but rather incorporates that through small interactions of nuances in the visuals.
Limbo does an excellent job of creating a game with a captivating world through very unconventional methods, and overall I enjoyed playing and replaying each stage of the game. It was a refreshing take on platformers, and I would definitely recommend others to play this game.