Goal: Have the closest magnet to the target without connecting to the target.
Rules: Two player take turns sliding magnets towards the goal from across an agreed distance. You are allowed to slide magnets into other player’s magnets or into a position which blocks the opponent’s slide.
The game has the players explore the interactions between the game pieces. They have to experiment with the range of sliding the magnet, along with how close they can get to other entities without attaching to them. Through experience and strategy a player can excel at this game. The concept of play is fairly simple, with few rules so that the players can try to win creatively using the properties of the game pieces. “Magnets” is all about player experimentation and how they apply their findings.