The player follows a cat wearing a hijab as she boards the subway on her daily commute. The game is a simple “point-and-click”. In the game, other characters will interact with you and you decide how to respond to them. Topics that are explored include diversity, inclusiveness, tolerance, racism, bigotry, sexism, Islamophobia, and homophobia.
In chapter 3, “Radical Political”, Schrank talks about how avant-garde can be used as a political tool to point out what is usually hidden like racism. He notes, “the avant-garde … attacks the cultural pillars of reality. To face these pillars is to face the very limits of language.” Essentially, visuals can be seen as a form of language . Avant-garde art is seen as nontraditional and unorthodox. With The Cat In The Hijab, the artist uses a world of cats to portray issues people face today. Moreover, the gestures done by other characters in the game along with their dialogue clearly reveals the hidden undertones of the game. It is the perfect blend of reality and fantasy.