Artist Statement:

The concept behind the game, Poverty, was to design an experience that allows people to effectively understand the struggle of being stuck within a poverty loop and the difficulty for one to escape that. The inspiration for this game to be created originally came from the idea of creation of art through process, which can be seen in Yoko Ono’s scores and in particular, white chess, as the meaning of the game is done through gameplay. On top of that, the concept of modifying something that exists so it becomes artwork which is similar to Marcel Duchamp’s artworks (LHOOQ, Fountain) also provided me with the inspiration to use origami as a metaphor for the labor that people in poverty have to go through. This allowed the game to successfully convey the concept of hard work as players had to quickly fold objects in order to be able to reach the end game goal. Nonetheless, it is also important to note that the feeling of hopelessness and tiresome work within Poverty came from playing the game This War of Mine which is highly noted for it’s sombre atmosphere and difficult yet simple game play, as well as the game The Cost of Life by Ayiti which is a difficult game about poverty. The mixture of multiple inspirations results in a simulation that attempts to convey the simulation of labor within families struggling in poverty, which is done through the tiring and difficult to win gameplay.


  • Paper
  • Chance cards (included with the game)
  • Timer
  • Calculator


  • Each round is 6 minutes long
  • There is no maximum player count for this game. Though because of the total number of chance cards that are included (40), 1 to 4 players is ideal.
  • At the end of every round, players must first take a chance card, then calculate the total amount of money made from folding items.
  • Players can fold the following:
    • Origami Hats (each worth $5)
    • Origami Shirts (each worth $15)
  • Each round players need to pay for the following:
    • Water (worth $10): if the player if unable to pay for this they are disqualified
    • Food (worth $20): if the player if unable to pay for this for two rounds in a row they are disqualified
  • Things players can buy/invest into to progress:
    • END GAME GOAL: School for the child ($150). If this is met the game is won
    • School for the player ($50). This must be paid twice for the player to complete school. Payment can be separate.
      • If school is completed for the player, everything folded will have a x2 value. (Origami Hats [$10], Origami Shirts [$30])
  • Players are allowed to look at the samples to remind themselves how to fold the items.



Folded origami pieces: due to the fact that there are a lot of origami pieces folded after a single game, I have only included one set of items from one player in the photo.


Chance cards: The cards provide players with advantages as well as situations that slow down the player’s progress to reaching the end game goal.


In a total of three play tests, these things were changed: the time per round, the money that each piece folded provides the player, and what is foldable. At the start, the game was adjusted to 5 minutes per round but soon the upkeep that the player has from food and water per round made it difficult and slow for the player to progress within the game. In terms of the money that each piece folded provides, a hat originally provided the player with $5 and a shirt would give $10. However, in a play test the players just decided to make only hats since the fold count between the hat and the shirt differed drastically. Thus, I changed it so the price for a shirt would give $15 instead. Also, the game used to allow players to fold cranes. Yet, after the play tests it revealed that players do not want to fold cranes since the steps were too hard to memorize and overall it was too time consuming to fold. This made me rethink whether or not the crane was necessary to be included, which resulted in me removing it completely from the game.

If I were to place Poverty onto Schrank’s avant-garde game matrix, I would put it in an area next to the Political scale as the topic that my game discusses is extremely political and is something that connects with the everyday world directly. In a way, my game also does not allow players to really control gameplay as the chance cards and the food and water upkeep make it difficult for players to be able to progress. Because of this, I may also place it a little north of political (close of Negation) as the rules of the game dictate it heavily.








Artist Statement

A while back a few of my friends and I came to the common agreement that the food served in the Northeastern dining halls was not necessarily the best food ever. Most of the time when we did get food sometimes we would not finish it and food would be left over. And since we thought that our leftover food would be thrown away anyway, we decided to take our it and create a new dish that would look appealing from afar, but is actually disgusting up close since it would be created from what we decided to not finish.  In a way, this idea can be linked to the Dada idea of the creation of art from anything as we took left over food and reshaped it into a presentable dish.


  • Leftover food
  • A clean plate


  • Food used in creating the new dish must be leftover food; the food cannot be taken with the intention of making the new dish.
    • Place the leftover food in a aesthetically pleasing manner on the clean plate.


Drawn Chess Final Iteration


Artist Statement:

The creation of this piece – Drawn Chess was driven by the idea that every action that we take leaves a footprint. Inspired by the Dadaist concept of the creation of art from audience interaction, as well as the Fluxus idea of chance and process, Drawn Chess hopes to transform an simple game of chess into an artwork by making the players record the position of their pieces using paint. As a result, a piece of art resembling a heat map of where most action on the board occurred is created from the strategy and gameplay between the players and the game. This connects to the end goal that I am trying to achieve with the creation and the process that this game follows – to comment on the idea that art is naturally formed from the audience’s  interaction with it.


  • paint (acrylic, watercolor, ink…etc)
  • paintbrush
  • large piece of paper
  • material that can be used to represent chess pieces (wooden blocks, foam, erasers)
  • two players


  • rules are the same as a regular game of chess, only difference:
    • dip the paintbrush into the paint and mark the path your chess piece will be taking before moving the piece.




Ponder (FINAL)

Stop, don’t move and wonder:

  • body
  • beat
  • air
  • atmosphere
  • space
  • ____________



If you asked my friends to describe me, one of the things that they would definitely note of is my ability to fall asleep quickly; I fall asleep sleep in less than 5 minutes in almost any situation. Every time I describe to them how I do it, I usually tell them to clear their mind by focusing on one of the following: their heartbeat, their breathing patterns, the space around them. Some of them have said that it worked for them and they were able to sleep faster yet it was difficult for them to do so. This became the inspiration of my score, a small meditation piece that would allow people to clear their mind of their worries and stress.


I performed this score for a total of 5 minutes.

0:00 to 1:00 – Realization of the weight of my body and limbs. My heartbeat was also a key element that I paid attention to. Felt more relaxed.

1:00 to 2:00 – Things previously mentioned that I paid attention to felt even stronger. The weight of my body was heavier and my heartbeat resonated throughout my entire body. I could feel it in my hands and my head. I was also paying attention to my relative body positioning to the chair that I was sitting in.

2:00 to 3:00 – I started to feel the air and atmosphere around me. It was weird that some parts of my body felt more sensitive to the air and atmosphere than others. I also realized that I got more tired.

3:00 to 4:00 – Breathing was slower and I was more relaxed. My heartbeat was felt throughout my body. I was also aware of my body heat and posture.

4:00 to 5:00 – At this part of the score I was pretty much falling asleep. My body was really relaxed and breathing was slow. I was aware of my surroundings and it was as if the atmosphere and air around me enveloped my entire body. Mind was clear.