Artwork #1: Score

Self-Portrait Score

Original: Self-Portrait

Place a mirror in front of you. Using a clean sheet of paper and a new pencil, draw what you see, sharpening as needed. Stop when your pencil disappears. Leave the drawing but remember to take everything else.

 

Final: Self-Portrait

Place a mirror in front of you so that you are looking at yourself without distraction. Using a clean sheet of paper and a new pencil, draw what you want without erasing. Sharpen as needed, stopping only when your pencil disappears. Leave the drawing but remember to take everything else.

 

This score was inspired by a lot of work stemming from East Asian Taoist and Buddhist art. The actual voice for the score was inspired by East Asian poetry. I wanted a piece that was very simple in concept, but difficult in execution. I wanted it to be a challenge for the performer, as well as a lesson of sorts. My main ideas were of introspection, self-concept, and self-healing. When I thought of this score, I intended for it to be repeatable, and meditative, and designed it as a form of meditation. In its first iteration, the main idea was that the performance should get more difficult as you draw as there is less you see to draw, and at this point you would need to search harder for what to draw. In the second iteration, after I attempted the performance myself, I realized that I wanted to make it a bit more intense of an experience, so I added the rule that you can’t erase, so everything you draw is permanent. During class, some comments were that the score was vague, which I intended, but I tightened it up a bit, adding the lines that the space should be free of distractions. Some people realized that by the way I worded it, that the performer didn’t need to draw themselves necessarily, so I took with that and changed it so they draw whatever they want and I also added that they need to see themselves in the mirror. After performing the score, I saw some additional themes of just the experience of life. Thinking about Dada and how they made equivalent both art and life, I thought about how the score was really about the experience of making art rather than the actual drawing itself, in the same way that perhaps life is more about the experience than about the actual content.

 

Final Drawing

 

Rishi

Don’t Panic (please)

Be muted. Say things you don’t mean.
Don’t worry about it though.
Be deafened. Hear things that aren’t always there.
You really shouldn’t be so hysterical.
Be blinded. See nothing you want to, and everything you don’t.
But don’t, like, panic or anything.

After reading many scores by Yoko Ono and others, I noticed a sort of poeticism to the words and phrases used, as well as the concepts themselves. For instance, the quiet romanticism of Yoko Ono’s Tape Piece III resonated quite strongly with me. I ended up approaching the writing of my score more like a freeform poem than a game or a performance like many people, probably because I am more comfortable in the realm of poetry than I am in performance art. I ended up being very focused on the flow of the language and the look of the words on the page, perhaps overly so.  In the process of designing my score, I ended up making several drafts with slight variations and comparing them to each other in terms of visual clarity and meaningfulness.

The message of my score evolved as I wrote it. My first intentions were to portray some kind of anxiety-ridden way of life, which is what the majority of people I showed it to read into it as well. As I rote, though, I was reminded or the old saying “see no evil, hear no evil, speak no evil,” and how that kind of behavior can often lead to evil taking power in a society. While I did enjoy the double meaning of my original score, I knew that, at least for my own purposes, I would have to choose one to lean into, mostly because of the how unrelated the two subjects were. Another, more tempting, solution would be to shift one or the other in some direction to relate them more closely to each other, either by drawing a parallel or juxtaposing something about them. After a lot of deliberation, I decided that taking the more personal angle would be much more impactful.

The path I chose was somewhat paradoxical: the instructions are at once demanding and condescending. The player is told to do things that remove control of their own lives from their hands, and then in the next breath they have their concerns dismissed as “worrying” and “hysteria.” This is meant to evoke the feeling of struggling with a total loss of control as someone with the responsibility, or at least the ability, to help fails to do so. The condescension toes the line of gaslighting at points, casually brushing off any reasons to panic or even worry, completely juxtaposed with the opposite lines’ instructions to give up all trust in your senses.

Recommended Daily Health Tips

Drink 8.4 ounces of water to start your day. Drink another 58.8 ounces throughout the day. Do not drink any more or any less. If you do, force yourself to regurgitate, measure its volume, and replenish only the correct amount. 

Ingest exactly 2000 calories. Ingest only fatty fish, nuts, vegetables, fruits, and eggs. If you fail to comply, pump your stomach and start over.

Vigorously exercise for 60 minutes. Do not take breaks. Do not stop. If your weak body passes out, get help, catch your breath, and then finish the remaining minutes of exercise. 

Sleep exactly 9 hours. If you are having trouble falling asleep it is acceptable to use a tranquilizer. If you are having trouble waking up, sleep on an off-balance chair and create a complex rig to tip you over at the right time. 

Repeat the following day. 

Artist Statement

My score was inspired by the modern idea of a perfect “healthy” lifestyle. I sought to subvert the idea of not only an exact, unmoving, empirically proven standard for “health” by rigidly sticking to commonly accepted, ideal recommendations to the point that it’s obviously ridiculous. Obviously, nobody measures their water intake in ounces and calorie labels are inherently unspecific and variable– by focusing on complete precision it’s obvious that one would have to go to extreme ends to even fulfill the score. For many people it would even be reactively dangerous to attempt it: people with nut allergies, diabetes, or low blood pressure, for example.

Moreover, I think a lot of these recommendations also fail to acknowledge ethnic and cultural differences. They’re often researched by, on, and commanded forward by white people; framing these as universal matrixes uphold a euro-centric white supremacist worldview. Additionally, a lot of these health recommendations both not cisgendered and differently abled people– the idea of an average “healthy” weight, BMI, height, etc. (especially when divided by sex) marginalizes a lot of people for it would simply be impossible to maintain said standards.

In the language of the writing itself I chose an authoritarian, overbearing tone– I find that the social pressure to maintain these healthy lifestyle is often presented in a way that shames and attacks people that can’t or don’t want to follow it. Following authoritarian tactics, the score barks orders and then disproportionately punishes the failure to follow them. My own experiences with authoritarianism has also taught me that incredibly often totalitarian governments will also maintain ironically inefficient, nationalist or sectionalist policies– I tried to mimic this with the chair rig suggestion.

 

Score Artwork 1

Keyboard Piece

(For one or more keyboards)


Begin in silence

Turn off your computer 

Type what you’d never say aloud

Type your secrets

Type your hatred and type your love

Turn your computer on

 

This idea came from something that I actually do as an outlet. I wasn’t sure how exactly I wanted to turn it into a score because when I do it I don’t always turn my computer off, sometimes I’ll type onto an imaginary keyboard on a desk or an unplugged keyboard, or just a keyboard with no typing application open. I find it thought-provoking as an idea that physically manifests your secrets while knowing that no one will really ever know what it was that you typed. I initially had the idea of typing it into a keyboard that you would then destroy but I wanted to tone it down into something that was easier to do for a classroom setting. I also didn’t find that much significance in the destruction of the keyboard, since what you typed was in no way represented by the physical keyboard itself. I thought it would make an interesting score since it would hopefully be cathartic for people. When we discussed it in class we talked about how the score itself provokes most of the thought that will probably come about when performing it. However, since then I turned it into a score that can also be performed by multiple people at once. Unfortunately, since making this decision I won’t have been able to try it out before class, but I expect that it will add another layer of depth to the score. As everyone stays silent, and all at the same time are typing out their worst secrets, crushes, things or people they hate, there will be a special energy in the room. And as people finish typing what they wanted to, their computers will turn on one-by-one or maybe a couple at the same time. It is similar to many of the scores that we looked at in and outside of class in that while it is a set of directions, it leaves a lot up to the performer. Each performance will likely be different, and no two people will have the same experience from it. 

Elena Kosowski’s Score: Path of Unnamed Faces

Score:

Walk along a path

  1. a) Walk for 1 minute
  2. b) Walk for 3 minutes
  3. c) Walk for a year

Observe and stare at the people you pass by

When you reach the end, sketch the people you saw with as much detail as you can

No video or camera allowed

Do it with a friend; compare and discuss your sketches

Erase everything

 

 

 

Artist Statement:

I came up with the basis of my score while walking across the Ruggles train station. I noticed that while I walked, I passed so many unique and diverse people. A couple minutes after that walk, however, I would completely forget all of them. This short experience made me wonder exactly how many people I’ve passed by and immediately forgotten in my life. These people I’ve passed may have meant so little to me, but they mean so much to others. To someone else, I was one of these insignificant people.

I wanted my score to repeat this experience. People will walk along a path and must pay attention to the people who pass them. They are encouraged to observe as much detail about this person as they can. After the walk, they must sketch what they remember. I wanted to make it clear in the score that use of video and cameras during this activity were prohibited. You aren’t supposed to know how accurate your memory is at the end. You may feel like you’ve forgotten to draw a particular person, and this uncertainty is part of the experience. The duration of the activity I think is an interesting addition. It is much easier to remember all the people you’ve met only a minute ago than three minute ago. A year is considered impossible. Lastly, the act of erasing all the sketches at the end symbolize erasing them from your memory altogether.

When I performed this score in order to test it, I did it with my friend Ariana. I think the best part of the experience afterwards was comparing our sketches. Ariana would notice and remember people I couldn’t recall in the slightest. The details we remembered were different too. While I would remember people based on their shirt colors or hair, Ariana would remember them based on race or the accessories they had. At one point we passed someone that I recognized from my English class, but to Ariana they were a complete stranger.  During this activity it was very sunny, and I wore sunglasses while Ariana did not. Ariana commented that she felt like she made people uncomfortable because she was noticeably staring at them. I had not experienced this issue.

One Minute Activity: Elena’s (first) and Ariana’s (second)

Three Minute Activity: Elena’s (first) and Ariana’s (second)

 

Appropriation Project – Score

My score was inspired by the disjointed and wandering progression of Yoko Ono’s scores in her book Grapefruit, the similarly disjointed and wandering of my own mind. The score is supposed to emulate the way my ADD causes my mind to regularly repeat, fail, and stall as I try to complete both simple and complex tasks. Yoko Ono’s scores reminded me of that process because of its often abrupt changes in direction and tone, as well as its occasional repetition and abstract directions.

Another component that inspired me was how Ono’s scores didn’t always have conclusions, and when they did, they were  either abstract or ambiguous. Those vague endings related to the cyclical concept I wanted to put into my score, so I decided to end my score in such a way that the ending was open-ended and also ambiguous enough that the score could just be read over and over (almost) seamlessly.

I was also in part inspired by Jeanann Verlee’s poem “Good Girl”, specifically the portion that reads:

Every morning I sit at the kitchen table over a tall glass of water swallowing pills. […] (So I remember the laundry.) (So I remember to call.) (So I remember the name of each pill.) (So I remember the name of each sickness.)

It is a very good representation of the uses of medication and by extension a representation of the simple things that can be lost or forgotten through illness.

Sit down

Take out a piece of paper

Look up at the ceiling

Take out another piece of paper

Stare at the paper

Stand up and walk back and forth

Think about the paper

Cry

Throw away both papers

Sit down

Think about crying

Take out another piece of paper

Throw away the paper

Sit down

 

Artwork #1: “Fresh Attempt”

Final Score

When you wake up on a cloudy day

Catch rainwater in an empty medicine bottle.

Do this for a month, filling more bottles as desired.

Then take the water and wash your bedsheets in it.

 

Author’s Notes

This piece is a metaphorical comparison of coping methods. It doesn’t take a stance on what is right or wrong, but rather a comment on how our coping methods are often ineffective ways of dealing with a problem with issues that might be more deeply rooted.

 

Documentation

I found some creative ways to collect rainwater. It took a while because rain doesn’t really fall in the same place so much as it just collects in areas after it falls. By the time it was full enough for me to try washing my sheets, I basically just made a small wet mark that dried in a matter of minutes. Ultimately though, I can say that the score played out the way I intended it to.

Strolling Shadows

Strolling Shadows

Go outside with someone. On a sunny day.

Take a stroll with them in the park.

One can only walk in the light. Other in the shadows.

Alternate every 2 minutes.

Artist’s Statement

Strolling Shadows is a piece that changes the daily flow of walking by adding another factor along with another person. The piece also tests the layout of the environment and the designs behind them in terms of the how much light there is in the area vs how much shadow there is due to buildings, trees or other pieces of their surroundings. It allows the two people involved to walk together but adding a game-like quality to it using the environment around them.

This piece was originally supposed to be for one person as it was mainly inspired by two pieces in Yoko Ono’s Grapefruit. The first one is called WALKING PIECE which I liked the premise of following someone’s footsteps on any kind of terrain without making sounds and the very first idea of this was to walk only in the shadows while walking with other people and do so without letting the other person find out. I tested out this version and it tested a lot of my companion’s comfort range as for most of the walk, there were no shadows made through the buildings and since the shopping bags my companion was carrying was making a shadow, I got closer to them that I ever should.

The second one is called CITY PIECE, which really transformed my piece to the playable iteration. The instructions for this piece is to talk with a baby carriage and that gave me the idea for the piece to have a companion. It wasn’t comfortable to be walking and following the rules by myself. It felt entertaining for a little while, but the novelty wore off very soon when the strange looks got more frequent. So instead of doing the piece alone, adding another person would make the eventual odd looks less embarrassing especially when there’s someone else to share it with or another object.

Since it’d be boring for both people to stay in the shadows, one had to be in the light and the other in the shadow because that would allow for more opportunities for cooperation and in case someone gets stuck without a shadow then they can use the other person’s shadow while if there’s an area covered in shadow then the person in shadow can use the flashlight function on their phone to help the other person cross the terrain.

Documentation

Go outside with someone.

Take a stroll.

One can only walk in the light. Other in the shadows.

Alternate every 4 minutes.

(This was the version used for this test)

The first usable run had two people using these rules and walking through a designated path from Northeastern campus, through Fenway park, and then through a section in the city to Target. It was hard to run this for awhile because for most of the week, the weather was filled with overcasts and so no shadows came from the buildings. This was eventually changed to specifically a sunny day and just the park in the final iteration. The time was switched to two minutes due to the venue switching only to the park and for retention time.

This was the designated path because it goes through three different styles of architecture. When walking through Northeastern, the two participants were having a hard time walking through the centennial because there we decided to test the piece right before it was time to change classes and the two people stood either in light or shadow, switching and stepping side to side whenever the timer was up, until the crowds of students cleared. The two had to find different ways to get out of campus. because the campus had one way with lot buildings whose road was completely in shadow. There was a way with a much more light so the two decided to wait until the remaining time before they switch was up and then ran away for four minutes then meet back together at some point.

When they reached the park, it went much better because the trees were more spread out, less buildings, more room, and less people so it was much easier the participants to move around the area. The feedback from this area was that the walk was much more enjoyable because it was relaxing to leisurely walk around the area and not follow rules of crossing the road or worrying about getting in people’s way.

Finally though the city section was the most stressful for the participants and there were many times they asked to stop because there were multiple groups of tourists or a rather intimidating group of people in business suits who they were going to get in the way of. The most interesting moment was that the person who had to be in shadows for a while couldn’t reach another shadow and jumped into the shadow of a shopping bag held by a random stranger. Then the person in the light had to run back and tell them to jump into their shadow. Then we all ran away, saying a quick apology.

Harsh Critique

Rules, restrictions, and aspirations are established.

Everyone is an artist and a judge.

All artists create a work of art.

All judges choose their favorite.

The artists or artist with the least support is no longer an artist and their work is destroyed.

Repeat until all artists are destroyed.

Artist Statement

With Harsh Critique I tried to create a score that could serve as an abstracted metaphor of the art world in addition to a real activity. While I have a great respect for slower, more methodical scores, for this score I wanted to focus on rapid creation and destruction.

For this piece I took inspiration from works such as BarSk’s DELETE, Conrad Shawcross’ Paradigm (Ode to the Difference Engine) and Jean Tinguely’s Homage to New York.  I love the idea of Auto-Destructive art generally, and especially appreciate the the wide variety of forms it takes. BarSk’s game jam event is all very sudden, sporadic, and immediate while Shawcross’ and Tinguely’s machines were very methodical in their destruction, Shawcross’ tying and untying string while collapsing under its own weight, and Tinguely’s machine lighting itself on fire seemingly urgently. One of my favorite parts of this project was seeing how people chose to destroy their works, with the ideas behind the method of destruction almost taking priority over the creation over the original work.

Overall I was extremely happy with the score upon completion. I loved how individual artistic styles and patterns emerged. I am very happy with how the idea of rejection and a lack of support reflects the destruction of an artist’s motivations, and I was also surprised with how well the score worked in practice, with the destruction alleviating a lot of the nervousness that would come with doing art in large groups, especially among those who don’t normally create at all. The destruction actually added an uplifting atmosphere and level of urgent excitement that I believe would be hard to recreate otherwise.

Documentation

Students draw their artwork on the chalkboard.

A student constructs a tower out of paper.

The initial trial of the score was relatively unsuccessful but an important learning experience. Four of my classmates volunteered to be the artists and judges while everyone else looked on. This created an awkward power dynamic with them referencing me for how to interpret the score, with myself wanting to remain an onlooker but also obviously having an ideal intention of how it would run. I hope the idea that everyone is a judge an artist and is actively participating will solve this in the future though, as any decisions or suggestions by the group would reflect their own artistic community, mirroring that of a much broader and more abstract art world.

For the second trial we created art in 8 minute rounds, with the “losing” artist then choosing how to destroy their own creation. The agency of choosing for your own art proved extremely valuable, with people getting excited about how they were going to do it rather than discouraged by the destruction itself. I was very happy with how much the destruction was incorporated as a part of the process, with equal if not more thought being put into the methods. I also loved how even people who would never identify themselves as artistic developed their own styles and themes. Jalyn encorporated the Star Market ‘See What Makes Us Shine!” slogan from a receipt into her landscape painting for an uplifting piece. Julia’s multimedia pieces depicted food both in actuality and in her simplistic geometric recreations. Both of Jasmine’s pieces were extremely heartfelt and personal cards done expressively with sharpie and all of my pieces were multimedia utilizing trash that all were revealed with scissors.

Overall I would highly recommend recreating this score, although it might be worth shortening the rounds as they progress or limiting the rounds in some way as we found our three rounds to be almost too long. The affordances given by the destruction of the work were extremely valuable though, and created a much more lighthearted and collaborative experience with the actual destruction of everything.

Transit Piece

Get on the train, in the direction it will go the furthest

Fall asleep, or space out; lose awareness somehow

Wherever you wake up, get off

If there is a connecting train, get on and repeat

If there is not, choose to continue or exit

Once you leave

Find another way home

Artist Statement:

Trains have always been a point of interest for me, as has the general concept of being in transit. Something about liminal states really resonates with me, especially as someone who’s always felt like I fall in the middle of something, rather than on a specific side. This comes up a lot with my identity, as well as my physical location, notably once I started moving between sides of the country for school. Therefore, I’ve always been drawn to subway stations and have, in the past, taken days to just explore them and find the little details that people tend to miss and the beauty in something very normal and, oftentimes, annoying and unpleasant to people and their everyday lives. Even the aesthetics of them have always appealed to me, particularly the worn down look of a lot of them due to constant use by so many people and the eerie feeling of looking down the tracks or catching a glimpse of something out the window while underground. The theme of dealing with the mundane in the Fluxus movement and in Ono’s work really inspired me and brought this interest back to the forefront of my mind, so I knew I wanted to do something with train stations.

Though I based this piece on subways, specifically the MBTA, it changed quite a bit based on location and type of train. In my context, it was very localized, but in other contexts it could be much more spread out, and perhaps expensive. I would’ve loved to perform this here as well as during my trip to Chicago (which I had never been to before) to explore how it works in a different, unfamiliar setting, but I didn’t have the time. Still, performing it was relaxing, and allowed me to take some time for myself to space out and enjoy the process rather than the end point. This is what stood out to me about scores; they’re more about the steps and the in-between rather than the final product (if there is one), emphasizing the experience, which reminds me a lot of how I view travel.

Performance:

I started at the orange line in Tufts Medical Center and boarded a train to Oak Grove. I got off at Community College, which has no connections, but I didn’t want to end this soon, so I boarded a train going back in the direction from which I came. I then changed the score to provide the option of getting back on if one wants to. I then got off at North Station and boarded the first green line train that came, which took me to Park Street. From there, I transferred to the red line towards Braintree. I ended at Broadway, where I got out and looked around for a while before walking about an hour home.