Yu-Ren

Final Project

Antarctic Survival: https://yuren1027gmailcom.itch.io/antarctic

Controls: A and D to move left and right respectively. Left Shift to slide to gain speed, and Space to jump.

Game Genre: 2D platformer

 

Artist Statement:

My project is a 2D platformer named Antarctic Survival, where the player navigates a parent penguin and its offspring through a series of obstacles. The game was loosely inspired by documentaries I’ve watched regarding penguin survival, and the idea was conceived upon skiing. The levels are designed around testaments to parenthood, where the player can choose to opt to give up the baby penguin and the game is relatively easy. Certain levels require the player to put the parent in potential danger to secure the baby. Even when the two penguins are parted, the player needs to pay attention to the baby to avoid obstacles. As I am unexperienced with game programming and unity, much of the game is unfurnished in the sense of resets and winning. The game comments on the harsh natural environment and the cruelty of survival, as well as the difficulties of parenthood. As I’ve mentioned, I’m not proficient with unity, and I decided to put in more work into the level design to explore the topics I set out to incorporate and comment on in my game. While I personally have not been a parent, I’ve grown up as an offspring to wonderful parents that I know would do anything for me, and I am forever grateful for their love. I tried to tie the affordances of my game to conscience decisions players have to make as the parent penguin.

 

Homework 3 Intervention

My intervention was centered around the exploration of how products in the modern day are manufactured all across the world, and the process is very simple. In whatever room and with whatever amount of people, I ask the group of people to present however many items they have that are made in different countries, and I document the number of items. This intervention is vastly inspired by the class with the boxes, but I thought as to do something with what we carry everyday instead of asking people to specifically do something. I think this intervention is intriguing in that it calls on the participants to not just learn more about the global village, but to also think about specific memories they have with purchasing the item.

I attempted this intervention three times, once with myself, once with my roommates, and once in class. Alone, I documented 7 countries. With my roommates,  I documented 10. Finally, in class we documented 17. The final result in class was vastly different than what I expected. As the change between myself and my 3 roommates only differed by three, I expected the class to have a number much closer to 10. I had this expectation knowing most of the world’s products are manufactured by a few selected countries such as China and Vietnam. However, the class presented a great number of items from countries I didn’t expect to be included, some of which I knew way to little about to spell out. This surprised me because I wouldn’t even know if some of my belongings are manufactured in these countries.

While I, an international student from Taiwan, expected my intervention to open the eyes of my participants to things they don’t think about in this global village, it seemed to have opened my own eyes more than I anticipated.

YurenChen(Vincent)Score

 

(Media/documentation will be added later on as the process is not complete)

Score:

Purchase a 7 pound cut of Ribeye
Wrap it in dry-aging wrap, and place it in the fridge for 3 weeks
Observe it.
Feel it harden.
Smell it.
3 weeks later,
Cut the dry-aged ribeye into 4 2-inch steaks,
Watch a video on how to cook steak.
Cook the steak to medium rare.
Enjoy the steak, perhaps with some Bordeaux, and maybe some asparagus on the side.
Share the remaining steak with friends and family.

Artist Statement:

As I pondered upon the similarities and relationship between a recipe and a score, such as how a score that is also a recipe can be more than just a recipe, and what the score is capable of offering beyond the context of just preparing food from the recipe, I came up with this score. Dry-aged steak is one of my favorite foods, and I hope whoever attempts this score will enjoy it as much as I do. While I did consider turning my recipe/score into something bizarre, I budged to my foodie self and decided to please my tongue instead. After all, I set my recipe/score to be one that should bring happiness and pleasure.

I think the concept of creating a score that includes a recipe is somewhat parallel to the Fluxus musical scores of John Cage and David Tudor. The musical scores were also taking an existing form of instructions(music), but adding onto it to create avant-garde art. Like the freedom the Fluxus musical scores often gave to their performers and participants, I think my score of a partial recipe gives the participant a lot of choice such as how to prepare the steak, whom to share it with, with only a few specifications that I personally deemed necessary.

I think the ultimate aim of my score is sharing: me sharing a recipe with whoever comes across this score, and them sharing it with the people they love and care about.