When creating this project, my primary catalyst of inspiration was our show and tell class. As I watched my classmates and I present our ‘found’ subjects of appropriation, I wondered what other modern applications of appropriation there could be. It reminded me of the many gaming youtubers I watch, who make their careers out of playing video games and finding new, innovative ways to use them – one of the most prolific of these being the Sims franchise. Being a sandbox life sim, there are an infinite amount of challenges (aka, games) that have been invented for the Sims – the 100 Baby challenge, Legacy challenges, and Rags to Riches, to name a few. I even found this reddit post with hundreds of comments suggesting their favorite challenges – all uniquely different, creative, and chaotic: Reddit: Your Favorite Challenge? . Yet, the most timeless Sims challenge – as old as the game itself – is to lock your Sims in a room and let them fend for themselves. Thus, I was inspired to create a multi-faceted appropriation game – appropriating both the Sims 4 and the likenesses of real-life and fictional people; and what better way to keep people engaged in a game then giving them someone to root for? I brought the interactive aspect to my game by asking my classmates to submit their own ideas for our cast of characters – much like a youtuber or twitch streamer would do with their audience. This also creates an opportunity for chaos and hilarity – some of the most comedic partnerships being Chris Barney + Elon Musk, and Helen Keller + Macho Man Randy Savage (Who I had not heard of until this challenge, and had the most fun making). I also wanted to broaden this challenge to be enjoyable for all types of audiences – those who enjoy chaos and carnage, and those who prefer the creative aspect of the Sims. Therefore, the reward for surviving the deadly trial was a makeover for their children.

Once the challenge actually began, it was surprisingly uneventful for many days. I was hopeful that the gnomes from the playtest would return – but they were sadly missing from this run. I even bought a few gnomes halfway through, but they still didn’t produce any carnage. Nevertheless, the sims eventually brought their own carnage. I kept intervention minimal, and let it run for many hours on it’s own. The biggest problem I encountered was when the children aged up to toddlers. Due to of the mod I was using to increase the household size, the game was prone to more bugginess than usual. This caused the children to get stuck in an infinite birthday loop where they would keep aging up straight through to elderhood. I eventually got around it, but it ate up a ton of time. If I were to run this challenge a third time, there are a few changes I would make. First, I found a cheat afterwards that would enable me to disable pop-ups that pause the game and let me truly be hands-off. Second, I would start the challenge earlier in the day or let it run overnight, so I could thin out the crowd even further. Third, I would set the lifespan to “long” rather than normal, which would keep the children as infants longer and thus avoid the problem of aging-up glitchy-ness. Finally, I would have people write down their names with their suggestions, so I could include them in the presentation and add another layer of investment/interaction. Ultimately, despite these nitpicks, I had a lot of fun running this game and felt like it was a great way to engage with my class. It was interesting to try to figure out who proposed each character, and try to creatively combine the interests of two completely different personalities to make their children.
Finally, I present to you the culmination of our collective efforts – the results of Sims Scandal: Sims Scandal – Appropriation Artgame



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